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  1. Erik Twice

    General Let's talk about generating value

    FoF could be Divination or any other draw spell. It could even be Mulldrifter. Being a spell instead of a creature is not the important part here, what matters is what you have to do to get value. The weird one out, if you ask me, is Forbid, which is both "value" and card disadvantage. I...
  2. Erik Twice

    Card/Deck Single Card Spotlight

    Meloku is good enough that any synergy he might have with other cards doesn't matter. Unless that card is Fastbond. The other cards are weak. The problem with the Kamigawa "Return land to hand" mechanic, as I see it, is that it was hard to give it a fair cost. At 1 it would be too cheap, but...
  3. Erik Twice

    Card/Deck Single Card Spotlight

    Quirion Ranger What do you guys think of this card? I can't evaluate it in a cube environment very well, despite having interesting tap effects in my cube!
  4. Erik Twice

    General Let's talk about generating value

    Look what I did, for value. - Unknown I dislike "Baneslayers". I don't like cards that generate a game-winning advantage if not killled on the spot, because I'm allergic to games ending and I don't think it's where the fun of Magic lies. But, when I think about it, the problem is not...
  5. Erik Twice

    General 1-Drop Aggro vs. 2-Drop Aggro

    Personally, I think it's a matter of disruption versus speed. The faster you are, the less disruption you need and viceversa. Hence, "2-drop aggro" needs better and heavier disruption to compete. At a glance, the "2-drop" deck you've posted seems much worse than the 1-drop. The reason is pure...
  6. Erik Twice

    Card/Deck Single Card Spotlight

    Mystic Remora is strong but I don't see it working. I would rather play the more fun Standstill.
  7. Erik Twice

    Erik's "The cool side of Magic" cube

    All right, so I've been thinking about some of the small issues still present in my cube. For example, I've been told the UG pairing has no removal beyond bounce and it is perfectly true. More broadly, I think the core issue is that UGX combinations do not come up naturally and/or are poorly...
  8. Erik Twice

    General The Draft Exchange

    Thanks Nanonox! Youa re right on the removal part. I did try to angle the pair towards flash, bounce and counterspells but that's more UG than UW. I wanted to replace one of my four drops and I think Voracious Hydra should be the card taking that spot. Wicked Wolf has blink synergies, though...
  9. Erik Twice

    General The Draft Exchange

    I would love some comments on my cube as I'm readying myself to print it and start collecting the cards. So any help would be greatly appreciated. In the meanwhile, let draft yours! :) First draft: I chose between Hogaak and Snapcaster Mage, decided for the latter because it tends to be more...
  10. Erik Twice

    General Fight Club

    Seismic Assault, no question. Vortex seems easier to play, but I've found it very awkard in practice. 1. Seismic Assault has one hurdle: You need to pay RRR once. After that, it's pure gravy. You can slap it down, drop two lands to get rid of a threat and keep working on. Vortex keeps that...
  11. Erik Twice

    Erik's "The cool side of Magic" cube

    Thanks a lot for the suggestions and the draft decks! Both are very useful. Force Spike vs Censor I like Force Spike very much and it has historic value. While I haven't played with Censor much, I've always found the 2 mana cost to be a bit awkard for a "pay 1 more" spell. You can sneak...
  12. Erik Twice

    Card/Deck Single Card Spotlight

    All right I'm looking for BR cards that are good in either Reanimator or artifacts other than Daretti. Any suggestions? :)
  13. Erik Twice

    Sets [THB] Theros Beyond testing/includes thread

    I just realized I misread Tectonic Titan as firing only when the opponent targeted it. No wonder I thought it was complete jank!
  14. Erik Twice

    General Fight Club

    Beast Whisperer vs Bramble Sovereign Which one do you like more and why?
  15. Erik Twice

    Sets [THB] Theros Beyond Death *SPOILER*

    So far I haven't seen any cards that caught my eye. It does seem the overall power level is low. In fact, there are a lot of janky-looking cards in this set. Pehaps it's just that I'm seeing the spoiler but I'm surprised at how...questionable some of the designs are. But I'm sure those "janky...
  16. Erik Twice

    Erik's "The cool side of Magic" cube

    So I've been a bit at a loss with my cube because it seems very close to being "finished" and don't know what to do! The days in which I wrote several times a day and made sweeping changes are over. I'm just happy I can build decks like this: (The two missing cards are Murderous Rider and...
  17. Erik Twice

    Erik's "The cool side of Magic" cube

    I think I'm finally reaching the final stages of the cube's design. I've set myself a "deadline". I'll print and finish the cube by the time Theros is out and I can decide whether to add some of its cards or not. Some changes: Mizzium Tank -> Saheeli, Sublime Artificer Saheeli is the second...
  18. Erik Twice

    General "Looking for a card"-Thread

    Let's be more specific, because it's a topic worth discussing. There is indeed a point in which players have "too much fixing" and the colours become irrelevant. However, I've never seen an actual cube where that was the actual problem. Most of the time, the cause is not lands but: 1) Poor...
  19. Erik Twice

    General "Looking for a card"-Thread

    When I first built my cube with 2 sets of fetches, 2 sets of duals and 5 canopy lands, I also thought fixing would be "too good". Slighty greedy 3-colour decks were the norm in draft testing and I had just added more fixing. Would my cube end up with greedy multicolour piles? As it turns out...
  20. Erik Twice

    General "Looking for a card"-Thread

    I like Corpse Dance a lot but it only works with either very strong monsters or cards that have an ETB effect. Which are the cards I avoid in an attempt to make for a "fair" Reanimator package.
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