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  1. Brad

    General Custom Cards: The Lab

    I want more untapped fixing, basically. Having this 3x cycle be SIX tapped lands feels like a lot. Nearly half of my custom mana base is tapped if these were to stay as pseudo tricycle lands, like they were. I kind of feel like the second one is the most balanced. Control can play it tapped...
  2. Brad

    General Custom Cards: The Lab

    What if the basic land types were removed? Makes it a lot less appealing as a splash enabler while supporting those 3c decks. EDIT: The other 3c cycle is NAME Land T: Add C. T, Pay 1 life: Add B, X, or Y.
  3. Brad

    General Custom Cards: The Lab

    What do you guys think about 3 color boltlands? Boltland Land - Swamp X Y (T: Add B, X, or Y.) ETB tapped unless you pay 3 life. Add a color, add a life. Any issues there?
  4. Brad

    General 2 Card Archetype [Shitpost]

    The one person was definitely kind of mad and the rest were like "ya, it's banned, but nice combo." Why is it banned? As if getting annihilator 4'd off reanimation is ok but the annihilator 6 is game ruining somehow???
  5. Brad

    General 2 Card Archetype [Shitpost]

    One time I was playing an Azusa deck and pulled off the combo of Emrakul, High Market, Eye of Ugin re-serach Emrakul. Someone was all mad cus Emrakul was banned and I didn't realize it. Like, bro, I'm hard casting Emrakul as part of a 20+ land combo. That's kind of the spirit of EDH. I later...
  6. Brad

    General Spaaaaace: To Unfinity and Beyond!

    I dislike how it feels so separate from the rest of MtG, but the ones that are less space-y like Watery Grave look great imo. I think the acorn symbol is pretty stupid and they should have used two borders in the set, but adding more playable cards for all formats is a good thing. The company...
  7. Brad

    General Custom Cards: The Lab

    If you wanted more interaction, you could give it Ward - Pet the real Mia for 30 seconds or something. That's horrifying either way.
  8. Brad

    General Custom Cards: The Lab

    Cinderskull Captain could have power equal to greatest power among other creatures you control to pair with amass. Lurrus effect is so good that it could probably be run without any additional effect on the card and could cost 1WB to make it harder to cast. I dislike early lifelink on a card...
  9. Brad

    General Secret Lair Spoilers

    These are cool concepts, but I feel like it's gone too far. These are so foreign looking and they're pushing the appearance further from MtG cards as time goes on.
  10. Brad

    General CBS

    What makes someone win? It's a 50-50 matchup with minimal hidden information (4 card hands). Sure, you can sequence your lands "better" but that doesn't help when someone draws UUU and 1BBB or something. I'd say a normal cube match is based off drafting a deck with a plan, executing the plan...
  11. Brad

    General CBS

    Anyone here done a battle box? How'd you like it? I scraped one together out of ~100 random cards one day and hated it. Felt too variable and unfocused for me, but it could have been misbuilt? I basically just curved it and made it even on colors.
  12. Brad

    The BEST Jumpstart Cube

    Maybe flash ain't it lol. Your pack looks like it wants to play Wilderness Rec but doesn't really know why. Wildborn is way too good here. I might make some packs out of stuff I already own. I don't have Thrivings, but I have Terramorphic/Wilds out the booty. Off topic, since I have the brewer...
  13. Brad

    The BEST Jumpstart Cube

    Pretty sure I'm going to keep it nonland singleton and I fucking hate mutate lol. That's also a potentially challenging search. The flash creatures are there because the deck's going to get paired with some creature-based deck, most likely. The pairing will appreciate having some creatures and...
  14. Brad

    The BEST Jumpstart Cube

    Feel free to tell me if any of the new stuff sucks or needs changes.
  15. Brad

    The BEST Jumpstart Cube

    Pelakka is a huge roadblock, too. Reinforces your life total. I feel like the deck may be behind by the time it gets there. Added a flash control deck and a green landfall deck that I'm not in love with as is.
  16. Brad

    The BEST Jumpstart Cube

    Changed it to a Kicker ramp so the curve is more versatile. I think we aren't ready for a 5/5 for 4 with upside.
  17. Brad

    The BEST Jumpstart Cube

    11-12 cards is so few. Went with Grapple because instant speed will mesh well with some kind of blue deck, probably. Will likely need a second pass after the v1.0 decks are ready to add highly versatile cards like Acidic Slime or Return to Nature to account for the variety of matchups. EDIT...
  18. Brad

    The BEST Jumpstart Cube

    Did I fuck up the Loam pack? Named it Mulch. Got a little rampy off Werebear and Taxidermist, then I added Hatchery Spider as a top end thing to recur. I wasn't very scared of any of the current recursion picks, as they just mill the deck's owner to death. Added a Spirit deck. It's mostly...
  19. Brad

    The BEST Jumpstart Cube

    I kinda just miss Jackal Pup as a relevant card lol. I'll swap it for Grim. Swapped Lightning Strike for the fiery Incendiary Flow, which also gives the pack some kind of yard answer when that matchup comes around. Loam idea is pretty good. I'll likely tweak a few cards and keep that. Some sort...
  20. Brad

    The BEST Jumpstart Cube

    Oh, my bad. Shoulda said "I cut." Yeah. It seemed a little unavoidable in heroic. A few is alright, as long as we aren't exhausting the small supply of dice there. Probably too tribal, but there's gonna be some sort of raid/flyers deck for sure. Might have a spirit angle to it, but those are...
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