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  1. FlowerSunRain

    FlowerSunRain's Cube

  2. FlowerSunRain

    FlowerSunRain's Cube

    I have no idea what one would do with a -1/-1 counter theme. Serrated Arrows/Biskelion were some of my favorite cards from the old days of cubing, but they are pretty much awful now. I guess we have Quillspike and Necroskitter for incentive cards? My gut tells me this is a non-starter due to...
  3. FlowerSunRain

    FlowerSunRain's Cube

    After mentioning that I was working on an errata to get fungus tribal into my cube to some of my players, they have each in their own vernacular declared it was a great idea without even hearing what I had planned. I have a feeling we will be having quadruple forced Thalid decks after the next...
  4. FlowerSunRain

    General How to make red aggro more fun

    Wildfire has a very strong intersection with Grim Monolithy stuff . For me, its a casualty of respecting the mana system. The card itself is fun, but the support for it leads you to other things you might not want. Devastating Dreams is the heir-apparent for me.
  5. FlowerSunRain

    Card/Deck Single Card Spotlight

    I like this card too. Anything that lets green do stuff, but still be green is good by me. While the ideal case is of course having something huge and killing something on their side every turn, the "super overpriced Mogg Fanatic" mode does come up and is relevant. Green is pretty starved for...
  6. FlowerSunRain

    General Cross Mechanic Transparency

    Its an annoyance, for sure. I was thinking of taking these rules and printing them onto emblems that a player who has a card in their deck effected by the rule can place on the table to help remind both players when it doesn't fit directly on the card. I can and do write directly on my cards...
  7. FlowerSunRain

    General Cross Mechanic Transparency

    Magic is designed by lots of different people over many years and is developed to suit a number of different formats. It might be the understatement of the year to say that because of this, many of the game elements don't work together very well. Recent comments on goblin tribal illustrate this...
  8. FlowerSunRain

    Card/Deck Single Card Spotlight

    ties are wrath.
  9. FlowerSunRain

    General How to make red aggro more fun

    Yes it makes them worse. That's the compromise. It lets you get the redundant cards in a single pick, but in exchange you don't get to "cheat" multiple deck slots in a single pick.
  10. FlowerSunRain

    Card/Deck Supporting latent tribal.

    I take that last statement back, we thought up an errata that probably makes Fungus cubable, off to development!
  11. FlowerSunRain

    Card/Deck Supporting latent tribal.

    Fungus is my favorite tribe and I'd love for them to be cubable, but I even I will not invest in the weight of custom rules/cards/errata to make it work. I sort of hate how they make cards that are cool but literally don't have a single format where they are seriously playable.
  12. FlowerSunRain

    Card/Deck Single Card Spotlight

    Simplified wording for cube. I have no interest in this card. It seems fine though.
  13. FlowerSunRain

    General How to make red aggro more fun

    No, those 4 squadron hawks count as 1 card for deck construction, so if you play them all you still need 39 other cards.
  14. FlowerSunRain

    General How to make red aggro more fun

    Terrible idea: squadron picks count as 1 card for the purpose of minimum deck size.
  15. FlowerSunRain

    General How to make red aggro more fun

    That was my problem with goblins in cube. You could make a good goblin deck, but it would always be "the goblin deck". All of the good goblin cards are only acceptable if you have a lot of goblins, so the whole thing was completely all or nothing. Ringleader, Recruiter, Lackey, Matron, etc...
  16. FlowerSunRain

    General How to make red aggro more fun

    The X for 1 picks are weird, because they create a lot of dead space for drafters in that they need less picks to fill a deck. Granted, its a bit hypocritical of me to say this as someone who drafts lands separately which creates a TON of additional dead space which hasn't turned out to be...
  17. FlowerSunRain

    Jason Waddell's Cube

    I just find functionally inferior cards to be feelbads with no real upside. While there may be some possible environment where running Tundra and Hallowed Fountain is better then running Tundra x2 or Hallowed Fountain x2, it certainly isn't one I want to play in.
  18. FlowerSunRain

    Jason Waddell's Cube

    Selling my revised duals was extremely liberating experience that I haven't regretted yet.
  19. FlowerSunRain

    Card/Deck Bloodghast

    Kalastria Highborn
  20. FlowerSunRain

    Card/Deck +1/+1 Counters

    "among other creatures you control"
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