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  1. inscho

    Inscho's Graveyard Combo Cube

    Still quietly tinkering away at the higher powered list here: https://cubecobra.com/cube/list/1vnnj Experimenting with a bigger suite of mana elves. My focus of today is ¡surprise! Selesnya. The token theme was a sham as designed, and "creature value" too vague. The issue with the selesnya...
  2. inscho

    Erik's "The cool side of Magic" cube

    I have a version of storm filed away in the back of my mind based around Brain Freeze + Underworld Breach Brain Freeze is one of the more interesting storm wincons to me as it can also assist with a Thassa's Oracle win. I like that it can both be a set up piece with Underworld Breach/Yawgmoth's...
  3. inscho

    Sets (NEO) Kamigawa: Neon Dynasty Previews

    Junji looks like a lot of fun with: Apprentice Necromancer Makeshift Mannequin Feldon of the Third Path Sneak Attack
  4. inscho

    Card/Deck Single Card Spotlight

    Brought back can be a bit more valuey with the two cmc and two return limit….it can be a pseudo rampant growth with a fetch land for whatever that’s worth. I like that it can return a planeswalker that dies…seems novel with sneak attack and fun with wasteland. At two mana it can be a combat...
  5. inscho

    General "Looking for a card"-Thread

    Other support/overlap: bloodghast Hidden stockpile Rankle, master of pranks Death cloud By invitation only Cataclysm Land tax Tithe Weathered wayfarer Vindicate
  6. inscho

    Card/Deck Very Cryptic Commands

    I’m a big fan of version b. I’ve almost run it many times in my cube. It’s just never felt right to have multiple cards with UUU in the casting cost, and Jace, Wielder of Mysteries is more important
  7. inscho

    Card/Deck Single Card Spotlight

    Some of my unmentioned favorites when I ran rector: keranos, god of storms Puprhoros, god of the forge Nightmare shepherd Pattern of Rebirth mirari’s wake Yawgmoth’s bargain Saproling burst it’s not an easy card to support, and I think if you aren’t using it for combo or in an enchantment...
  8. inscho

    Inscho's Graveyard Combo Cube

    I appreciate the kind words! Despite my lack of posting, this is very much an active thread, and I always welcome any comments, criticisms, or suggestions. I've mostly spent the last couple of weeks tweaking the higher powered list. Shuffling cards in and out each day. It's a challenge, but I'm...
  9. inscho

    Card/Deck Single Card Spotlight

    Or Limited Resources
  10. inscho

    General Fight Club

    There's also Fungal Rebirth I'm leaning towards Dryad's Revival being too slow for my cube. I thought the flashback would make it more valuable than Regrowth, but a 3cmc Regrowth just feels too clunky to me.
  11. inscho

    General Cultic Cube video series

    Gifts can be a comparable value draw like FoF, but gifts guarantees 2 of the best 4 cards in your deck. If you run a heavy graveyard theme with flashback, escape, etc gifts often feels like a draw 4. You can pick 4 cards that are all great in hand or in the graveyard. Gifts can be a tutor or...
  12. inscho

    General Cultic Cube video series

    Gifts >>> FoF
  13. inscho

    General Fight Club

    Nest Invader is one of the most interesting and versatile green 2 drops available imo. Blink, sacrifice, ramp, velocity...it does a little bit of everything in an efficient and elegant package.
  14. inscho

    Inscho's Graveyard Combo Cube

    lol...that might've come across as braggadocious when all I meant to say was that I'm getting old and jaded :slicin: I didn't take it that way at all. I'm really enjoying the conversation. The subs like Stream of Thought out for Mental Note aren't going to change all that much for sure...
  15. inscho

    Card/Deck Low Power Card Spotlight

    Seeker of the Way is great with equipment, but doesn't explicitly signal an equipment theme. However, it has the advantage of being versatile in more deck contexts.
  16. inscho

    Card/Deck Single Card Spotlight

    Much much more elegant and less annoying than something like council’s judgement which becomes dependable spot removal in 1v1. Explorer gets worse with less players, and the spirit of the card isn’t really changed in being taken out of a multiplayer context. IMO YMMV ETC
  17. inscho

    Inscho's Graveyard Combo Cube

    This is spot on, and I've likened this cube's design to a house of cards many times in the past. The balance is very precarious. It's why I make a new list every other week attempting to introduce cards that unlock top end outcomes for archetypes, only for it be a complete failure and delete it...
  18. inscho

    General 2 Card Archetype [Shitpost]

    I already have the mountains, and the crusher.....If only I supported MDFCs in my cube I could unleash this degeneracy upon my own playgroup.
  19. inscho

    Inscho's Graveyard Combo Cube

    I appreciate the thoughtful observations. I'm really glad you chimed in as your Theseus cube experience can definitely shed some light on design flaws in my format. This cube is an attempt to design a space with a fairly high spell velocity, but maintain a lot of the flavor of a slower synergy...
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