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  1. Grillo_Parlante

    Card/Deck Archetypes - Going Big with BR

    It is here. I just noticed Near (one of the people I cited) found the article, which is nice.
  2. Grillo_Parlante

    Card/Deck Archetypes - Going Big with BR

    Yeah, I think this is probably a good way to structure the sort of aggro disruption/aggro control/pressure control type strategies I talked about in my article for a higher power format. It lets you run a high removal count, but not devalue creatures in a way that ends up durdling the...
  3. Grillo_Parlante

    Card/Deck Archetypes - Going Big with BR

    Yeah, I really like that aspect of it. It makes instant speed removal and holding up mana better, as well as providing an aggro deck with a way to play around removal thats built into the mechanics of the cube and dosen't require a further slot investment. Probably want to suppliment it with...
  4. Grillo_Parlante

    Card/Deck Archetypes - Going Big with BR

    Evolve and extort work well with it, as do a certain style of vertical growth creatures. Few other ones I dredged up: Pandemonium Intimidator Initiate Halcyon Glaze Gravelgill duo balefire liege shrine of burning rage Orc Sureshot Ogre Battledriver midnight guard Juniper Order Ranger...
  5. Grillo_Parlante

    Card/Deck Archetypes - Going Big with BR

    And gruul losses again :eek: Really liking this dash mechanic. Not only is it a late game mana sink for aggressive decks, but the interactions with "whenever you cast a creature" or "whenever a creature ETBs" cards is great. Cards like foundry street denizen, mogg conscripts, and goblin cohort...
  6. Grillo_Parlante

    Card/Deck Archetypes - Going Big with BR

    So this seems like a B/R haste based aggro deck borrowing some recursive elements, and using dash to get around sorcery speed removal? What are the best midrange elements for it? Or does the deck shift more from B/R to G/R/b in that incarnation?
  7. Grillo_Parlante

    Modular Cube - 5 Colors

    Yeah, one of the things I liked about the list was the way you had weeded out some of the most obnoxious pure value guys. Its funny that we both played during the real original Ravinca block and have more or less the same attitude towards those sort of super tempo plays (planeswalkers, titans...
  8. Grillo_Parlante

    Modular Cube - 5 Colors

    I think his argument is a little bit more nuanced than that. The author is Alex Ullman, a hardcore pauper aficionado, and the cube he is talking about is a pauper cube. Because of the way NWO design works, lower power cubes like that tend to drift more towards the pre-NWO end of the spectrum...
  9. Grillo_Parlante

    Modular Cube - 5 Colors

    I actually like your green section, it looks pretty tasteful. I also really like the dragons. This is a pretty good article on removal count that might help. I would be interested in hearing how draining whelk does, love the card, but there dosen't seem to be a big draw-go element for it to...
  10. Grillo_Parlante

    Modular Cube - 5 Colors

    This looks way better than your original cube way back when, and looks like it would be a great cube to draft at 450 if you ever end up doing that. Did you find that thinking of it in terms of modules made it easier to design?
  11. Grillo_Parlante

    Plaid Magic 360 Counters Matter Cube

    Exactly. Its something you are ideally going to use during an alpha strike. I wish that the shaman part of it was easier to use though, since its a neat junction point for horizontal and vertical growth, much like anax and cymede.
  12. Grillo_Parlante

    Plaid Magic 360 Counters Matter Cube

    Yeah, I would expect it to work a bit like a split card, with one half being raid bombardment (in the sense that it has a condition on the damage trigger) and the other half being a worse version of goblin bushwhacker.
  13. Grillo_Parlante

    Plaid Magic 360 Counters Matter Cube

    To add to the mass of things for you respond to, I was wondering if you could comment a bit on the way +1 +1 counters are intergrated into your aggro decks? I know Chris mentioned volt charge awhile back, but I like vertical growth aggro strategies, and hate sligh aggro, and this seems like a...
  14. Grillo_Parlante

    General Decks that have 3-0'd your cube

    He's not really making a 2/1 for 1 argument though. There is a decent assortment of one drops now that either grow vertically, recur, offer utility, or have evasion. The list he provided I don't think is exhaustive, and like he mentioned, it even becomes broader once you move down the power...
  15. Grillo_Parlante

    Stranger Cube

    I'm not really sure where exactly the solution falls, I remember reading MARO talking about NWO design, and them finding that the complex board states which Lorwyn generated was a problem for newer players. I've found it to be fine. In these lower power formats, there isn't really a density...
  16. Grillo_Parlante

    The Penny Pincher Cube (360)

    Opinion time, how do we feel about these cards? commune with the gods mulch grisly salvage kruphix's insight scout the borders satyr wayfinder I'm starting to question what the cut off point is for them as regards cube. Mulch and Kruphix's insight can effectively act as draw spells...
  17. Grillo_Parlante

    The Penny Pincher Cube (360)

    hmmm...I see what you mean. It does feel much less focused than the lists the other cubes were putting out. The Penny Pincher really felt (to me at least) what a good healthy pauper meta game would like. It might actually be (can't believe I'm saying this) a good idea to trim the themes down...
  18. Grillo_Parlante

    The Penny Pincher Cube (360)

    So, this is super rough, but I've been toying with fusing the penny pincher cube's artifact and mana ramp themes with the lower power mill and graveyard interactions of the innistrad theme cube. Here is the second draft. Because the pincher cube uses a more module pillar based structure...
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