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  1. Grillo_Parlante

    Diakonov's Cube (450)

    Any chance of: Demonic Pact ?
  2. Grillo_Parlante

    The Penny Pincher Cube (360)

    I think easily the hardest thing for people to adjust to is the idea of having a competitive meta game. In the innistrad theme cube you could sort of free range that thing, while here you have to be meta conscious. I like the end product better ultimately, because the format has a great feel...
  3. Grillo_Parlante

    Card/Deck Single Card Spotlight

    I think this set is going to have me rethinking a number of things. That card is really sweet as an early game blocker, but can also work as a source of perceived pressure in a more aggressive graveyard based build. Its really nice to see that game of hidden information being translated into...
  4. Grillo_Parlante

    The Penny Pincher Cube (360)

    I would give the black removal spells more time. I expect this is just a matter of meta adjustment. A low threat midrange deck seems poorly positioned against these sorts of control tools regardless, and should be struggling, as its effectively playing an inferior version of the answer decks...
  5. Grillo_Parlante

    Sets [ORI] Magic Origins Spoilers

    Isn't that kind of an argument against it though? Its a card so powerful it condenses the entire cube?
  6. Grillo_Parlante

    Sets [ORI] Magic Origins Spoilers

    What do you think of it in terms of your idea of a "catastrophe turn"? We never really got to delve into that idea in the combo thread. Its kind of interesting that they even printed it.
  7. Grillo_Parlante

    Sets [ORI] Magic Origins Spoilers

    Right, this is why its perceived pressure, rather than objective pressure. Infect, doublestrike, heroic, ninjustsu don't force blocks. They may or may not force the game in a direction where the opponent wins. The opponent perceives the potential pressure from the hit, and makes a judgement call...
  8. Grillo_Parlante

    Sets [ORI] Magic Origins Spoilers

    1. The perception of the hit being critical to the game is what you are leveraging. The least subtle example of this I can muster is fabled hero, a card which people will--correctly--contort themselves into circles to prevent being hit by, regardless of how bad it is for them to do so. This sort...
  9. Grillo_Parlante

    Sets [ORI] Magic Origins Spoilers

    Yeah, and I think thats at least true where: In the sort of situations where acolyte is interesting, the aggro deck is shifting roles away from purely racing. The threat of a race or winning the race still matters, but the texture of the game may be becoming such where card advantage or board...
  10. Grillo_Parlante

    Sets [ORI] Magic Origins Spoilers

    In all fairness you could be right. Its hard to measure how impactful the threat of being hit by it will be viewed, and if you have a really condensed format you probably would just want to race with it. In an uncondensed format though, there are a lot of sweet lines of play involving...
  11. Grillo_Parlante

    Sets [ORI] Magic Origins Spoilers

    Yeah, I think that’s the fundamental point we are disagreeing on. You see it as just a goldfish creature, hence the comparison with latch seeker, where as I am struggling to understand why we are seeing it exclusively through that lens. It’s unfortunate that this discussion gained a nasty tone...
  12. Grillo_Parlante

    Sets [ORI] Magic Origins Spoilers

    The power of the implied threat is that it effectively wins the game if it connects twice in the deck it goes into. This forces the opponent to make all sort of weird decisions in terms of how they play their game, which the aggro player can exploit. All latchseeker does is race: it can never...
  13. Grillo_Parlante

    Sets [ORI] Magic Origins Spoilers

    He was maybe not as clear as he could have been in making his point, but I think he's correct: they are just two different cards. Latch seeker represents actual pressure, while acolyte of the inferno represents perceived pressure. The impact from being hit by latch seeker is negligable, while...
  14. Grillo_Parlante

    Sets [ORI] Magic Origins Spoilers

    I think its more that he's either a mini-abyss or he hits you a few times and wins the game. The way the card is designed, it does a really good job of leveraging pressure: you can't afford to let it hit you many times (considering you are playing against a red deck), and the effort to prevent...
  15. Grillo_Parlante

    [Design/Construction] The Bleed Cube

    Another option for LD is to go with a more catastrophe approach, where players sacrifice lands. That actually balances out better with bouncelands wildfire cataclysm akki blizzard-herder balance death cloud destructive force devastating dreams hurloon shaman keldon firebombers I kind of...
  16. Grillo_Parlante

    General CBS

    Is it...is it finally his time?! Ninja of the deep hours
  17. Grillo_Parlante

    [Design/Construction] The Bleed Cube

    I think I am going to go x3 pain, x1 bounce, then in support run 5 colorless cycling lands, x2 radiant fountain, x1 quicksand, x1 barbarian ring, and x1 nomad stadium. This lets me push painlands, while using bouncelands in conjunction with cycling lands and radiant fountain to recreate the...
  18. Grillo_Parlante

    Card/Deck Single Card Spotlight

    I like molten-tail and razormane, they both intersect in a lot of places, though they may be too slow for some cubes.
  19. Grillo_Parlante

    [Design/Construction] The Bleed Cube

    So, I got to put together a nice unearth package, and I think I've finally found an environment where crypt champion can shine. I was looking for some great unearth targets in blue, and stumbled across the perfect card silumgar sorcerer I broke singleton on grim discovery, as part of a...
  20. Grillo_Parlante

    The Penny Pincher Cube (360)

    I think it helps to point out the ways bouncelands can change mana count in your decks, and that a good bounceland setup can go a long way towards addressing both mana and color screw. You can provide a similar explanation with the scry lands in regards to filtering. That made people feel good...
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