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  1. sigh

    Sigh, a Cube

    Hi Nanonox, I haven't forgotten about you! I just want to find the right time to properly answer this very good and interesting question.
  2. sigh

    General [WAR] War of the Spark

    That card is great. The misdirection effect is hard to find on a cub-worthy card, so getting one via an unsubstantiate-style effect is awesome.
  3. sigh

    General [WAR] War of the Spark

    Hmmmm.... spells and abilities your opponents control can't cause their controller to search their libraries.... hmmm In the meditation realm....... Hmmmmmmmm I like that flavor a lot if it means what I think it means
  4. sigh

    General [WAR] War of the Spark

    NICE
  5. sigh

    General [WAR] War of the Spark

    Finale of Promise is great! That with the blue flashback instant really flush out my suite of GY spell recursion in UR :)
  6. sigh

    General [WAR] War of the Spark

    I like it. I was also looking for a lower-CMC Gruul anchor for lands matter that isn't stormbind. I don't see this being nearly as good as Titania, and it's such a good signal. Don't want to make everything subtle.
  7. sigh

    General [WAR] War of the Spark

    Saheeli's -2 is great. It can target the servos she makes, and it can make them copy either artifacts or creatures, so you can both hit stuff like mana rocks, or get another copy of something like Murmuring Mystic for a "go-off" turn. Really nice card for a variety of decks. Great in Rx...
  8. sigh

    General [WAR] War of the Spark

    I do really like Outburst. It's a tough choice, digging 4 deep with Bolt is very good in certain builds.
  9. sigh

    General Fight Club

    Burger King if only for geographic convenience in my case. They also send me coupons; McD's does not.
  10. sigh

    General Fight Club

    +1 to Judith, the scourge diva. I really like how she pushes two angles of the deck. At heart, it's an aggressive archetype. Putting stock into both damage on the ground and via the death trigger angle is great.
  11. sigh

    General [WAR] War of the Spark

    I think 4/4 is shooting a little low, tbh. That's only two spells, which most UR decks in cube should be able to hit just in the next turn. Thi is a sweet UG card! A nice addition to the +1/+1 angle of UG, and repeatable proliferate is great. 2/2 flier for 2 isn't bad on it's own either.
  12. sigh

    General [WAR] War of the Spark

    And I'm saying that teamwide lifelink is not intrinsically miserable, it's a product of the card context. Are azorius charm or Jeskai charm miserable because they grant teamwide lifelink? I'd say far from it, because the time frame of the lifelink is limited. Whip gives the lifelink on both...
  13. sigh

    General [WAR] War of the Spark

    Zendikar says ditto
  14. sigh

    General [WAR] War of the Spark

    But! This is only on your turn. Being able to gain life on the blocks adds a lot to the misery. And Sorin can't reanimate a constant stream of your beefcakes, he'll be getting back 2 or 3CMC role players.
  15. sigh

    General [WAR] War of the Spark

    Me Gusta. Perfect anchor for a WB small reanimator/attrition deck
  16. sigh

    General [WAR] War of the Spark

    wow... compare Krenko to Hanweir Garrison, for instance. The goblin tokens don't even come in attacking like on the Garrison, where they might be insta-blocked to death :eek:
  17. sigh

    General [WAR] War of the Spark

    Become Immense into itself isn't a half bad beating either
  18. sigh

    General [WAR] War of the Spark

    collected company
  19. sigh

    General [WAR] War of the Spark

    A pretty sweet 2 drop in a birthing Pod chain. All of the cuteness aside, this is basically the first elvish visionary blue has gotten, right? That's cool all on it's own.
  20. sigh

    General [WAR] War of the Spark

    This is a pretty nifty card. Maybe not the strongest, but it's a cool discard outlet in a creature-heavy deck. Good in UG with TOL manipulation and so on. And I really like how they are printing some colored artifacts!
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