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  1. Brad

    General Custom Cards: The Lab

    Any fun Ninjutsu ideas? I realize I could theoretically do CARDNAME (any cost) Creature - Any Types Ninjutsu (any cost) Any ETB or damage effect or anything else, really. P/T but I'm sure someone has some cute stuff in mind.
  2. Brad

    General Custom Cards: The Lab

    I like 4 the most. It's the closest to a fetch. Solid in any black deck. I wouldn't have made Extinction Zone outside of my format or maybe for EDH. I still wish we had gotten colored/Wastes fetches back in BFZ block.
  3. Brad

    General Custom Cards: The Lab

    I don't personally like land destruction or that it curves 2 into 3 on its own. I'd like to see it at 4 with the option to destroy an artifact. Or "Destroy up to one target artifact. Nightbird's." at 3 MV because myself and my playgroup find LD so un-fun. Maybe that's the next Un set. Unfun...
  4. Brad

    General Custom Cards: The Lab

    I changed the Tower effect to BB/BG/GG like Twilight Mire.
  5. Brad

    General Custom Cards: The Lab

    Tapped, color-tweaked typeless duals.
  6. Brad

    General Custom Cards: The Lab

    Hey! You stole my idea before I made it! How would you rank those? Dual vs Shocampus vs Shockman vs Shocktility? Are the mans and utilities the exact cycles as WotC designed them? I assume there's a fetch or two in your list? Dual dual fetch fetch and a shock cycle or something?
  7. Brad

    General Custom Cards: The Lab

    Are your lands not in your list? Remember when you thought Evolving Wilds was the pinnacle?
  8. Brad

    General Custom Cards: The Lab

    I'd only be doing one cycle of utilities. What do you think about Desolate Darkhouse shock-utility versus a shockmanland? The Darkhouse is probably less powerful because it doesn't impact the board, ya? It also aids the themes rather than just being a threat, so that seems like a plus.
  9. Brad

    General Custom Cards: The Lab

    Yeah. That's why these have a foundation based on an existing land. How are your Shockmanlands compared to the other stuff you've got? What if they lost the basic land types? Shock-utilities with no basic land types is the most appealing to me right now. Lmao. I didn't even consider what it...
  10. Brad

    General Custom Cards: The Lab

    Made this post about the non fixing lands I have. Seems like tweaking fixing lands is a lot safer than going all nutty with utility lands, but I thought I'd toss some ideas here and get some feedback.
  11. Brad

    The Black Cube

    In the Customs Thread, I've reworked the mana base. TLDR: It's more resilient and black-centric. I'll post the full thing once it's done. For now, I'm looking at what lands I run that aren't yet replaced: blinkmoth nexus mishra's factory Manlands that are there to support the artifact theme as...
  12. Brad

    General Custom Cards: The Lab

    Yeah. It's definitely not the strongest thing ever printed, but I still think it's pretty good, ya? The basic land types help and I don't want it to be free to toss into a deck, so I don't think I can remove the world "basic." I think it's cleaner to just go with A. A is already quite strong...
  13. Brad

    General Custom Cards: The Lab

    This is why I ever considered B. I can't tell how good it is. It's either 1.5 painlands or .6 Confluences. This is very true. I feel like making up flavor text has a high potential to be cringe. I'm not opposed to adding some, but it seems risky. This is going to make me go with A. Being...
  14. Brad

    General Custom Cards: The Lab

  15. Brad

    General Custom Cards: The Lab

    Oh, for sure can't send them into the world. But I'm looking at them and there are a few I'd always splash if it happened to come late to me in the pack, and I don't like that. I'm going to mess with those ones. EDIT: Tri-pains are now T: Add C. T, Pay 1 life: Add B, X, or Y. Tri-signets are...
  16. Brad

    General Custom Cards: The Lab

    Yeah, life needed to be added to the fetches. Extinction Zone is pretty pushed, but it's only one card, so I'm alright with that. Cursed forces you to have a basic in play, so you can't be excessively greedy. Maybe I'll make it require two basics so it's best suited for a 2-2.5 color deck. I...
  17. Brad

    General Custom Cards: The Lab

    No raw duals is a goal of my own. Back when I had ABUR duals, people would splash them off a fetch because there was no drawback. They were actually detrimental to the format's goals sometimes. Maybe I should double check these to make sure they aren't too free of a splash. I made them worse...
  18. Brad

    General Custom Cards: The Lab

    Perfect. Definitely going for strong but not crazy. No raw duals, at least. It also seems like you can push lands a bit in draft because they cost a pick and no one is going to run 20 of them in their Modern deck. I tried to use BASIC Swamp as a condition to limit greed. If you want to run all...
  19. Brad

    General Custom Cards: The Lab

    True. I'm open to any critiques. Art, card quality, names, whatever. @Onderzeeboot should be happy to see several Kirk Quilaquil arts in there, per his suggestion.
  20. Brad

    General Custom Cards: The Lab

    Reasonably happy. No one has given me any reasons that they suck yet, so that's a good sign. Debating customing all my lands. Maybe I leave some real lands in there. Not sure yet. How much testing does a land need, ya know? I'm pretty confident it'll tap for colors.
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