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  1. Brad

    General Iconic Creatures or Planeswalkers

    I think some of the prereleases would have a base pack of guild cards or whatever and then a pool, as well. Kind of like that? A package to give you some initial direction?
  2. Brad

    General Custom Cards: The Lab

    Y'all really fucked up on this one. I also felt like 3 was right, so it's 3.
  3. Brad

    General Iconic Creatures or Planeswalkers

    Isn't this just Jumpstart with less variation?
  4. Brad

    General Custom Cards: The Lab

    do or die but they make piles and I choose to kill. What's a fair cost there?
  5. Brad

    General Custom Cards: The Lab

    I've done anything that's reasonable to think of, unfortunately. Figured I'd ask because that symbol's clearly a little more complicated, so maybe you'd know.
  6. Brad

    General Custom Cards: The Lab

    Does your set symbol creator automatically have the green background? Mine doesn't ever have it, so I can only make a set symbol if it's got a square around it. I've tried a ton of things in the files and uploading a symbol vs drawing one, etc.
  7. Brad

    General CBS

    Sorry for the black update lol. I realized after doing it that it makes it less applicable to everyone else. It definitely felt a little lacking with all the commons. Another cool option would be some sort of special slot like TSP had. Maybe an old frame card, land slot, if you went with a...
  8. Brad

    General CBS

    True. It's very close to having a tapped fetch with access to whatever it wants. That plays out fine for greediness. Granted, it needs a target to fetch, but people play 2-3 fetch / 2-3 shock/dual and it seems alright. Should be fine for anything but the slowest format. 5C Thriving Tribal...
  9. Brad

    General CBS

    I guess I don't want to make ABcde too easy to draft, but it's only 5 cards out of 110 commons (I just looked up what RAV had for C/U/R). They're a lot of bang for your buck in the proper colored deck for a common cycle, which matters in this "retail" environment. Certainly not about to add...
  10. Brad

    General CBS

    Of course they're better than Vale. My concern is they're too useful if you run triplets of them at common. How many Thrivings before you splash like crazy? Am I taking off color ones in slower decks for the hell of it?
  11. Brad

    General CBS

    Thought: Thrivings too good? Look at Evolving Wilds. I consider it a great common fixer. You can play it in your XY colored deck and get X land or Y land. Simple. Look at a Thriving land. It's a flexible gate, right? You can play the Z colored Thriving and get Xz or Yz in your XY colored deck...
  12. Brad

    General CBS

    @Velrun https://cubecobra.com/cube/playtest/zmqw 3 of each common, 2 of each uncommon, 1 of each R/M. Super incomplete, but the draft format is set up as 11C 3U 1R+. Your post about retail stuff got me thinking if my Pokemon idea should be set up as a set rather than a cube. This is a test of...
  13. Brad

    General CBS

    Got it.
  14. Brad

    General CBS

    arbor elf wild growth questing beast True.
  15. Brad

    General CBS

    Man, that's cool. I'm not big on reading, but you know people are loving it. They've got 56 followers. How do we recruit this person? ;) I often want to cut searching, tokens, and any kind of counter that goes on a permanent. Get rid of any extra actions. Yeah... Unfortunately, if you want to...
  16. Brad

    General Custom Cards: The Lab

    My understanding is that the edges of your card are a bit at risk through MPC, so that's a scary frame to send there. I do like it from WotC, however.
  17. Brad

    General CBS

    Maybe I'll make a thread soon... Yu-Gi-Oh has Which feels rather White.
  18. Brad

    General CBS

    Good point! Strengths and weaknesses, but no sweet combos or glaring holes. I have a rough outline, but have to feel things out a bit. The Pokemon have to lead you to what's flavorfully right. Obviously the fight mechanic has to go into the Fighting color. Electric got counter spells because it...
  19. Brad

    General CBS

    Right. You could take like 3 strengths and 3 weaknesses of each color, toss them into hats, and redraw them at random for reassignment and it would probably still be an interesting game. Each color would have new roles and you'd have to figure out how that fits from a flavor perspective. Double...
  20. Brad

    General CBS

    Anyone have strong thoughts on the color pie? I'm doing a custom set with a different color scheme entirely, so I want to try to assess what's important and what isn't. For example, I think card drawing is a key mechanic and blue historically having all of it was extremely flawed. Green having...
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