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  1. Mown

    General [TLA/TLE] [UB] Avatar: The Last Airbender

    I want to Unearth that, but not enough to add a card with waterbending.
  2. Mown

    General [TLA/TLE] [UB] Avatar: The Last Airbender

    Raven Eagle This card is close to cool, the payoff to drawing two cards is just a bit too anemic for me, I'd rather it lose some stats and drain for 2 instead.
  3. Mown

    General [TLA/TLE] [UB] Avatar: The Last Airbender

    At least in terms of their mechanical representation they are so far extremely disproportionately weighted towards one color, with the exception of Firebreathing appearing in both red and black (kind of ironically since it's the only one with an explicit color association). Every airbending card...
  4. Mown

    General The Commander Hybrid Mana Rules Change, and Why I'm Frustrated with Commander Players

    I believe it was changed largely because you couldn't use cards you stole from your opponents, and maybe partially because it's kind of weird. Most of the modern theft cards these days let you use any color of mana to cast them though, so it would probably be fine. edit: it also gave you a kind...
  5. Mown

    General The Commander Hybrid Mana Rules Change, and Why I'm Frustrated with Commander Players

    Commander is also the only format where you have extraordinary access to a legendary permanent with extremely wonky rules regarding state-based actions and tracking how much combat damage it has dealt, its rules are its identity. Magic has several mechanic whose design intent are undermined by...
  6. Mown

    General [TLA/TLE] [UB] Avatar: The Last Airbender

    I could, but the stx dynamic is the reason I'd want them in my cube, so that would be a bit pointless.
  7. Mown

    General [TLA/TLE] [UB] Avatar: The Last Airbender

    A part of me considered adding lessons to my cube, but then I remembered how barren the learn options are. Ty Lee, Chi Blocker This is the spoiled card I like the most so far, fun little tempo card that does fun things with blink spells and can set up surprise lethal. Foggy Swamp Vision I kind...
  8. Mown

    General Premodern

    I can't imagine anyone being interested in playing that.
  9. Mown

    General Fight Club

    Well it kind of depends if you prefer low floor & high ceiling or high floor & low ceiling. I want to say Spelleater Wolverine just because I don't like payoffs that I have to draw in the right order, especially since your guttersnipe is prone to getting removed since your deck has a lot of...
  10. Mown

    General Archetype suggestions for a Lands Matter cube?

    Sure but it also sounds omega-boring to draft.
  11. Mown

    General Archetype suggestions for a Lands Matter cube?

    Shelldock Isle Zanarkand, Ancient Metropolis Talon Gates of Madara Fear of Isolation Kor Skyfisher Sutina, Speaker of the Tajuru Wonderscape Sage Black is kind of iffy. You could embrace stax, but that is probably worse in a cube where everyone likes lands. Maybe just give them more nonbasic...
  12. Mown

    General "Looking for a card"-Thread

    Overrun
  13. Mown

    General [ECL] Lorwyn Eclipsed

    My assumption was that Groundlings are more of a unique creature along the lines of Noggles, Selkies, Duergar, Gwyllion and such without an explicit Lorwyn counterpart. Faeries are unique in that they were the only creatures to retain their memories after the great aurora (plus like Maralen...
  14. Mown

    General [ECL] Lorwyn Eclipsed

    And Sygg matches the light and dark theme better in blue? I don't really know what this is supposed to be in response to. That is kind of a fair reason, although I still don't really understand how these people have knowledge of the other setting to begin with. I imagine the border is more of a...
  15. Mown

    General [ECL] Lorwyn Eclipsed

    Well, probably, but I don't think they're ever in close enough proximity to each other for it to really come up.
  16. Mown

    General [ECL] Lorwyn Eclipsed

    I like the idea of making lorwyn and shadowmoor sectioned areas instead of just the obvious day/night cycle, it feels inspired and kind of works with the "suddenly you're in fairy land" trope that's in line with the setting, and the evoke elementals are mechanically cool, but there's a lot of...
  17. Mown

    General CBS

    Sygg is blue now?
  18. Mown

    General [SPM] Spooder Man Testing/Inclues Thread

    Spectral Restitching The House Grows Hungry King of the Coldblood Curse A Trail of Teacups Giantcraft Helm Mechanically speaking, these are the most interesting cards to me. I don't think I'll be able to find a place for the Lizard, but I like him a surprising amount as a green beatstick that...
  19. Mown

    General Premodern

    Clearly what's being defended against here is that people play it solely because of nostalgia and not because the format might have any inherent merits disassociated from reminiscing about days gone by.
  20. Mown

    General [SPM] Marvel's Spider-Man

    I read a wiki page, but that seems beside the point.
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