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  1. TrainmasterGT

    General Fight Club

    Living Tsunami I guess? None of these are very exciting. Depending on the power level of your creatures, Soratami Rainshaper could be fine, but you would need to have a really weak creature base for anyone to consider playing it without any sort of synergy.
  2. TrainmasterGT

    General "Looking for a card"-Thread

    I've played with Myrsmith before, it's a really fun build-around for low powered cubes. I can even see it being decent in a higher powered list as long as it's short of ActualPower. For general power ratings, I'd rank them as: -Teshar, Ancestor's Apostle -Daring Archaeologist -Myrsmith...
  3. TrainmasterGT

    General Fight Club

    In that case, I would say approach is definitely the better option. Alt wins are both more fun and less annoying than humility effects, especially if you have counterspells/other anti-approach cards in your list.
  4. TrainmasterGT

    Astra's New Thead (450 Unpowered Updates)

    M15 Border cube might be interesting... Might be hard to balance though.
  5. TrainmasterGT

    General Fight Club

    What's the fight here? More accurately, why are these two cards specifically paired against one another? If this is met as a control finisher VS battle, then I think Approach of the Second Sun is probably better. It actually wins the game as opposed to making it miserable for your opponents.
  6. TrainmasterGT

    General CBS

    Fling is a superior win condition for Timmies.
  7. TrainmasterGT

    General CBS

    Thank you :)
  8. TrainmasterGT

    General CBS

    I don't necessarily think "cool enough" is the correct lens to look at this issue through. Simic Ascendancy is probably one of the coolest alt-win conditions ever printed, but it can be impossibly hard to make work. The problem with Simic Ascendancy is that most games when you get to 20...
  9. TrainmasterGT

    General Fight Club

    Both have their ups and downs. Dig is nice because it's instant speed and lets you see more cards. Cruise is nice because it can be cast for U sometimes. It really depends on what you need them for.
  10. TrainmasterGT

    Card/Deck Single Card Spotlight

    Well, this is definitely a mid-powered card. Not good enough to always win the game by itself, but able to under the correct circumstances. I feel like the question you should be asking here is: "Which decks in my cube want to play this?" and not "Is this playable?" Do you have Control or Ramp...
  11. TrainmasterGT

    Sets (RNA) Ravnica Allegiance Spoilers

    I forgot this card existed. I kinda want to try it now. Do you think it's more or less powerful than Whip of Erebos?
  12. TrainmasterGT

    General Fight Club

    Would you accept the answer: "as many as you have space for?" :)
  13. TrainmasterGT

    Sets (RNA) Ravnica Allegiance Spoilers

    It's a grindy control finisher. It's one of those cards that fits more into a style of deck than a specific archetype.
  14. TrainmasterGT

    General Errata'ing Cards

    I can't really see a functional reason to do this other than making everything match ascetically, but I would say go ahead if you feel like it. Just make sure your drafters know before hand what you're doing. Also, I would recommend making the "soldier" and "human" tokens all "human soldier"...
  15. TrainmasterGT

    General "Looking for a card"-Thread

    I think it's the type of card you add to support one archetype that also happens to support multiple other archetypes, even if it's not something you'd be splashing for. Like, Molten Vortex is really at it's best in a lands matter type strategy with Life from the Loam, but it is also passible in...
  16. TrainmasterGT

    Sets (RNA) Ravnica Allegiance Spoilers

    Rhythm of the Wild looks so fun to play with.
  17. TrainmasterGT

    General "Looking for a card"-Thread

    I'm kind of surprised this hasn't come up yet: Weaponcraft Enthusiast This guy is a great aristocrats card, yet is also quite strong in token decks. He also helps support an artifacts-matter strategy, which If I am not mistaken is something you have shown interest in in the past. Although the...
  18. TrainmasterGT

    General Fight Club

    That's what I was thinking as well. I hadn't seen Trollbred discussed anywhere so I didn't know if there was something about it I was missing. I think it's just a better card regardless of archetype support. I could see it, although I don't think it is as good as most of the other green 4s...
  19. TrainmasterGT

    General Fight Club

    Tuskguard CaptainVSTrollbred Guardian These cards share a similar role in the +1/+1 counters deck- giving trample to the team. Captain comes down earlier but is slower to function on it's own. Guardian comes down later but has a more respectable body and can be used more aggressively. Thoughts?
  20. TrainmasterGT

    General CBS

    I'm not sure I'm following- could you provide some examples?
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