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  1. Rusje

    General Archetypes you'd never play

    The durdly remove was also my idea (stp, counter with exile and so on). Another idea is the parallax series of nemesis or phasing/flickering, but that's downright dirty.
  2. Rusje

    General Archetypes you'd never play

    Again, it works when the creatures are weak. You just play your aggro creatures and by turn 5 your creatures are facing an uphill battle. At this point you keep an useless aggro creature which you draw and you reset the board with wildfire. Then you get to play aggro for a few turns again. Rinse...
  3. Rusje

    General Archetypes you'd never play

    Aggro does not need many lands in play. You play threats and attack. Then when your opponent plays bigger threats (thoughness <=4) you wipe the board and start over. It only works with low powered creatures though. So it works in my urza block cube.
  4. Rusje

    General Archetypes you'd never play

    The trick is that a deck that can use wildfire, e.g., aggro decks, artifact deck, planeswalkers fury and so on, often only needs one or two of those effects and can function without them. Here are some of thse effects: Wildfire Cataclysm Sway of the stars Burning of xi Apocalypse Upheav It...
  5. Rusje

    General Archetypes you'd never play

    I completely disagree. I rather have a strong card against me which is not a clock on itself. It costs a card to play and leaves me with time to answer. If the strong card is at the same time a clock on its own the game becomes bomby. Jason nailed it, it becomes juicy! As far as your defense...
  6. Rusje

    General Custom Cards: The Lab

    Or fix pack rat by adding an additional cost at the copy making of the copy, e.g., 2b: create a copy of pack rat where the copy ability requires an additional 1 life. If you make a copy with the copy than it will cost 2 additional life. So pack rat has some copy protection, but not endless.
  7. Rusje

    General Weekly Fun Q: Worst card to lose to & best to win with?

    Well, I do like a challenge so I do not mind playing against it. As long as there is a reasonable way that I can still win. The following cards can present a challenge but are beatable. Smokestack Plow under Worship Phyrexian processor Sneak attack The following do you have the answer now or...
  8. Rusje

    General Weekly Fun Q: Worst card to lose to & best to win with?

    That's not a raise, that's a stunt... Stunted has the discard disease. Not really effective at high mana cost due to the low hand size of the opponent ( Wit's end anyone?). Plow costs 2 land drops and 2 card draws. Stunted on the other hand has a ceiling of 3 card draws but is a downright awful...
  9. Rusje

    Card/Deck Low Power Card Spotlight

    Well, with both you are only in risk of a removal check... What's wrong with a bit of risk?
  10. Rusje

    Card/Deck Low Power Card Spotlight

    What works better with aggressive self-mill is: unburial rites Laboratory maniac But gurzigost is probably a tad fairer
  11. Rusje

    Card/Deck Low Power Card Spotlight

    That's just one time 3 additional damage right? It is slightly damage wose better than the lands deck damage combo (return shock variant when opponent gets life, together with the land that gives the opponent life) but it is much easier disrupted...
  12. Rusje

    Card/Deck Single Card Spotlight

    Let me suggest a fix: Picking davriel gets you the following card for free: Wall of souls Davriel, Rogue Shadowmage A bit of discard support and a new black control deck arrives Coffin queen? Oh, Smallpox is a bit of support for the persecutor (since you can sack the persecutor)
  13. Rusje

    Card/Deck Single Card Spotlight

    Yes on both? You will need support for the persecutor and it is only good when it is not outclassed, e.g., baneslayer...
  14. Rusje

    Sets (STX) Strixhaven Testing/Includes Thread

    I was more thinking in the direction of the desert cube or torment/ judgement type of imbalances.
  15. Rusje

    Sets (STX) Strixhaven Testing/Includes Thread

    I personally do not mind imbalances. They should be known by the drafters though. Just like cards which signal an archetype which is not there.
  16. Rusje

    Sets (STX) Strixhaven Testing/Includes Thread

    I rather have you commented. More eyes and views make things better! Sometimes you find something that is not a problem for the other sometimes you find something that the other is very happy about!
  17. Rusje

    Sets (STX) Strixhaven Testing/Includes Thread

    One additional point why equal numbers are not needed: aggro decks have a lower land count hence more non-land cards... so one can get away with less cards for slow colors.
  18. Rusje

    Card/Deck Low Power Card Spotlight

    Y'all think way too hard. Treat it like a sque, I.e., use it as a card advantage card. The issue is that with squee returns every turn and this one when one plays an artifact....
  19. Rusje

    Pokémon: the Gathering - A Custom Cube

    You want to keep the color strengths of the pokemon's right? Why don't you do something like: On a fire pokemon: *name* damage to grass pokemon is doubled and damage received is halved from another type? Or put on the grass pokemon: it receives double the damage from fire pokemon?
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