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  1. Eric Chan

    General Need Help with the Design Skeleton of a Cube.

    Yup, silasw has the right idea. In a format packed to the gill with guilds, what you'll actually end up with is primarily three-colour decks, not two-colour decks. By drafting three colours, you have access to three guilds' worth of goodies, which is a lot more appealing than only being able to...
  2. Eric Chan

    General Need Help with the Design Skeleton of a Cube.

    Yeah, I think that whatever land configuration you end up using, it's fine to just throw them in the main cube list, rather than giving out freebies at the end. Making players work for their fixing by spending draft picks on them is a Good Thing, provided that you provide enough to go around...
  3. Eric Chan

    Sets [M15] Magic 2015 Spoilers

    Jace, Architect of Thought has my vote as Most Underrated Jace. He's prettttty durn strong, and surprisingly hard to get off the table.
  4. Eric Chan

    Sets [M15] Magic 2015 Spoilers

    I ran Kor Hookmaster for a while, but it wasn't too popular. Maybe the effect wants to be in blue, where tempo is more of a thing?
  5. Eric Chan

    OFFICIAL HEARTHSTONE THREAD

    Silence seems like a really cool mechanic, actually, especially Onderzeeboot's implementation of it. I mean, they're still printing cards like Turn to Frog in this modern age that wipe away creature abilities. So aside from memory issues, I think there's a case to be made for it.
  6. Eric Chan

    OFFICIAL HEARTHSTONE THREAD

    In WOW TCG - the game that Hearthstone borrowed about 90% of its ruleset from - creatures can actually tap. (Err, exhaust.) This let them print minions with the keyword protect, which mimicked the tanking ability from the MMO. Creatures with protect can tap themselves to "block" a targeted...
  7. Eric Chan

    Card/Deck Token/Sacrifice themes in Red

    Yeah, as I explained in the Skype thread, I'm guilty of a bit of exaggeration and hyperbole here. He takes a bit of work to make worthwhile, so he isn't the ideal candidate to toss into a random high-power list while hoping for the best. Cubes with heavier aura and equipment themes, though, seem...
  8. Eric Chan

    Card/Deck Token/Sacrifice themes in Red

    Spikeshot Elder is awful. Don't let anyone convince you otherwise.
  9. Eric Chan

    General Revisiting "Squadroning"

    I don't even run two Blood Artists, period, anymore. They were a little much in tandem, especially combined with multiple recurring creatures.
  10. Eric Chan

    Sets [KTK] Khans of Tarkir Spoilers

    There's a big anti-commander contingent (along with anti-multiplayer, I suppose) on this forum. Feel free to ignore them, though.
  11. Eric Chan

    Jonas 360 Cube

    Before I even read your statement that you'd been looking at my cube, I was going to chime in to say that I banned both Falkenrath Aristocrat and Deathrite Shaman for power level reasons. Deathrite Shaman, in particular, is both annoying and oppressive in lower-powered lists. Masked Admirers...
  12. Eric Chan

    General Otherworldly Magic Effects

    Yeah, it's very similar to what's there in Hearthstone. With five years' worth of expansions, WOW TCG went a bit further near the end by enabling hybrid cards - spells that could be played by two or more classes - and dual classes. I hope they eventually go down that route with Hearthstone, to...
  13. Eric Chan

    General Removing Green From Cube

    I think having those large fatties, and clear ways to power them out early, is good for the creature-loving Timmies in your crowd. The power level of the deck type is always something that can be tweaked - you can make your ramp spells more expensive, or more vulnerable (Llanowar Elves and...
  14. Eric Chan

    Sets [KTK] Khans of Tarkir Spoilers

    That sounds... entirely plausible.
  15. Eric Chan

    General Riptidelab mostly-custom cube attempt #1

    Those hybrid rocks rock.
  16. Eric Chan

    Card/Deck Single Card Spotlight

    Not a huge fan of Hell's Thunder. I've been moving away from Lava Axe-type burn spells, which are really effective in cubes like the 720 unpowered MTGO list, with its slow games and dearth of interaction. In my own cube, though, I prefer red creatures to have a little more staying power - I'm...
  17. Eric Chan

    Card/Deck Single Card Spotlight

    Yeah, this whole class of spells is cute, but a little too narrow for either constructed or cube. Hindering Light I almost feel like Turn Aside could cost {U/P} , and still be fair, because of how narrow it is.
  18. Eric Chan

    Card/Deck Kill it with fire (let's talk removal)

    While a flat power curve probably doesn't do anybody any favours - it would be pretty tough to draft without the signals provided by being passed strong cards - I think you need to be careful about leaning too far in the other direction, too. Grave Titan is at or near the top of most of people's...
  19. Eric Chan

    Card/Deck Kill it with fire (let's talk removal)

    Lightning Helix and Electrolyze go pretty late around here, despite Volcanic Hammer being the 'baseline', as it were. So I think there's some merit to Lucas's theory.
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