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  1. Jason Waddell

    General CBS

    Randomly generated /r/magicTCG comments https://www.reddit.com/user/magicTCG_SS
  2. Jason Waddell

    Sets [ORI] Magic Origins Spoilers

    What are you building? Molten Vortex Loam?
  3. Jason Waddell

    General CBS

    I could read these cards for days. Robots are so amusing.
  4. Jason Waddell

    Sets [ORI] Magic Origins Spoilers

    Why win the game when you can just discard a bunch of cards on end step? Phyrexian Dreadnought Momentous Fall
  5. Jason Waddell

    General Fixing Mulligans, Improving Games

    This likely affects the balance of your environment somehow. It's a mechanic that addresses mana flood but not mana screw, and requires mana to take advantage of. I am not sure exactly where that shakes out, but it must do something.
  6. Jason Waddell

    Sets [ORI] Magic Origins Spoilers

    I generally don't want to sac my board state for this type of effect, but I could see the appeal.
  7. Jason Waddell

    Sets [ORI] Magic Origins Spoilers

    Is this a Sorcery? Either way, card for card it's a less flexible, more efficient (potentially) Sphinxes' Rev. I think we've all seen that tagging life gain to mass card draw can do wonders. The problem of course is that this requires creature density, if only there were some way we could...
  8. Jason Waddell

    Card/Deck Single Card Spotlight

    Glaring Spotlight
  9. Jason Waddell

    Sets [ORI] Magic Origins Spoilers

    I think we were toying with this trigger before, but on a sorcery instead of a body. These cards look great, what a cool set. Far more exciting than Magic 20XX.
  10. Jason Waddell

    Card/Deck Prison in Cube

    Do people consider opposition to be net fun positive? I haven't had too many bad cube experiences with it. Opposition + Master of Waves seems like a good time or a bad time, depending on your perspective. The CFB Cube crew was pretty anti Smokestack for being a shitty card. My experiences...
  11. Jason Waddell

    Sets [ORI] Magic Origins Spoilers

    Then it'd be Think Twice with a side effect?
  12. Jason Waddell

    General Utility Everything Draft

    I think this is a good direction, even if some picks seem a little suspect. As long as the focus stays on cards that are narrow and enabling I think it's got solid rationale.
  13. Jason Waddell

    Card/Deck Single Card Spotlight

    Uh, that was me, wasn't it?
  14. Jason Waddell

    General Brainstorming Spatial Draft Formats

    Yeah, I was thinking about if something with simultaneous selection would work too, but then you'd need some method of resolving "ties" or whatnot. It just looks challenging to put together a sensible deck, and not as strategic as I had hoped.
  15. Jason Waddell

    General Brainstorming Spatial Draft Formats

    But now that I see it laid out, maybe it's a shit idea. Like, imagining picking a deck out of this is pretty challenging, the movement is too restricted.
  16. Jason Waddell

    General Brainstorming Spatial Draft Formats

    Here's a prototype: https://docs.google.com/spreadsheets/d/18DqSK0R_s5vOVqnQmGTrLtvHqPGRMJ5kRBbhQ8WZRHk/edit?usp=sharing This is after 6 moves. Each player placed their initial pawn, then Hannes used his Rook and James moved his pawn, with current move on Jason.
  17. Jason Waddell

    General Brainstorming Spatial Draft Formats

    Each player has one pawn on the board. So your first turn, you place it on the board. On each subsequent turn, you discard another piece to move your pawn with that piece's movement characteristics. So, discard your rook to move like a rook. Discard your knight to move like a knight. Does...
  18. Jason Waddell

    General Brainstorming Spatial Draft Formats

    Okay, what if: Each player is given from a standard chess set: 4 Pawns (one is starting piece, can move one space in any direction) A Rook A Knight A Bishop A King/Queen (Kings are Queens for movement purposes) Each player starts by placing a pawn on their starting card (an assigned corner...
  19. Jason Waddell

    General Brainstorming Spatial Draft Formats

    Maybe it's dumb, and Grid Drafting already covers it, but it was a thought I had. Probably works best as a 4-player thing. Anybody willing to test / suggest improvements?
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