Uh, the problem is that once every few drafts we get a pack with just like, 5 red cards as the last cards in the pack. I think my group has a really strong bias against the color that has nothing to do with power level. I just want red to be desired as much as the other colors, and right now the...
Volt Charge
Tezzeret's Gambit
Both of these cards are super playable, especially if you have on-theme support. I don't know that I would go much deeper. Mayyyybe Contagion Clasp. I know I do go deeper in the Eldrazi cube but some of those cards are kind of turds.
Yeah, the problem I have right now is that people love playing red as the zombie "support" color, but they are never really going into red as their primary color. I don't think the weird cube adage "beat them with it until they realize how good it is" even applies here as I've beaten them with...
Uh, Eric and I chatted about this in a Google hangout. I think it would be cool to have these under our control, schedule a premier draft of one of our cubes a couple times a month, have people sign up, etc.
I want Goblins, in a theoretical world, to be relentless and blitzing. Two ideas:
1) playable Goblin Sledder types, boosted to a cube-appropriate power level.
Goblin Sledder
Tuktuk the Explorer
Mogg War Marshal
2) playable tutor / card advantage? Maybe a Goblin that tutors up a dude on...
Well, I don't know if you've seen the "Squadron Build-Arounds" thread, but there are some ideas being discussed there. I'm not really wild about the packages.
I think there's another issue at work here though. Sure, you can get goblins to "work" power level wise, but I feel like you'll just...
Isn't that kind of Wizards' approach to the goblin tribe though? Every constructed Goblins deck I have ever seen is just a pile of shit cards that somehow work via critical mass.
I haven't really seen it in too much action, it was super strong in Eldrazi Domain though. Uh... let's theorycraft it?
If this was 3-mana for a 3/3 flier we'd be almost there. Gold is problematic, but, you know. If you trigger this even once you're probably rolling in value town. Obviously...
I mean, this is all well and good in the abstract, but given cards in hand of varying value I've had to actually make this decision many times. Cast a 2-drop and fetch a shock with my third land? Cast the 3-drop and take the damage? Cast the 3 via dual and risk not being able to cast some...
I think you guys are being too hard on Duals.
1) You actually have to draft them. That is an inherent (and very real) opportunity cost.
2) Let's say you have a multicolor deck of duals and shocks. Sometimes you have to make a choice about which to fetch and there can be an interesting tension...
If I recall I couldn't get him to agree to a time slot, so the interview was just a crappy list of questions I sent him via email regarding a scene that I no longer followed. "Fake it til you make it" was my approach to a lot of MLG content. There was one time I did an interview for Gears of...
Yeah, but... M2K always seemed like a good player but I can't even remotely be considered a fan of his personality.
Ugh, MLG's site is borked to shit and misattributes authors to the editors, but if you want to read a terrible interview I did with him once...