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  1. Velrun

    General Battlebond 2018

    https://magic.wizards.com/en/articles/archive/news/announcing-battlebond-2018-02-14 The next set in the drafting-family by Wizards of the Coast following Conspiracy, Conspiracy: Take the Crown and Unstable is named Battlebond. Most likely there will be more Battlebonds but the first one is...
  2. Velrun

    General Custom Cards: The Lab

    Not sure how I feel about the actual design of Haunted Armor but I wanted to explore this mechanic: 1. Something that is sup-par when drafted as the first 14 cards in the pack. 2. But above average if picked as the last card in the pack. How do you guys feel about that? 100 % cons: Can...
  3. Velrun

    General Custom Cards: The Lab

    I see the artist names at the bottom of the cards but I can't seem to find the actual art. Is there any way you can either link to the page where you found each of them or attach them in a file here? I like four of your designs and I'm going to steal them :P White, blue, black and red.
  4. Velrun

    General Custom Cards: The Lab

    Super agreed! :) You use the same logic as I do when deciding on how to word my cards. Maaaaybe we can compromise and word it like this: “If you lost the first game of this match..effect” This would lead to it being active ONLY if you are on a comeback-train. It would activate 50 % of all...
  5. Velrun

    General Custom Cards: The Lab

    And if you won the first game and lost the second game, then the score is 1-1 in the match and the ‘comeback’ keyword should not be active. You’re not in a comeback situation when you are exactly even with your opponent.
  6. Velrun

    General Custom Cards: The Lab

    If we want it to be a comeback mechanic then it should 100 % not turn on when the score is 1-1 since then it is no longer a comeback. I vote for the wording that includes that you have to be behind in order for it to activate.
  7. Velrun

    General Fight Club

    What is the best green planeswalker on the generic good stuff power scale? Does mono green have anything remotely close to Gideon, Ally of Zendikar, Jace, the Mind Sculptor, Liliana of the Veil and Chandra, Torch of Defiance?
  8. Velrun

    General Custom Cards: The Lab

    FYI we use Match (Best of 3 games) and Games in Denmark. Sometimes less is more. If the exciting part of the card kicks in only 1/3 of the games = Even more exciting. If it kicks in relatively often = Less exciting. That is something we learned from Game of Thrones ;)
  9. Velrun

    Card/Deck Single Card Spotlight

    Maybe a custom version that tutors for a card delayed. In this way you get what you want without going super low power.
  10. Velrun

    General Custom Cards: The Lab

    However you would only play the heck out of that Spell Sink during Game2 and Game3. I feel like the power-gap between original spell and sleightly upgraded spell has to be smaller. A whole +1 card advantage is too much if you ask me. I am going to test a “comeback” card in each color and will...
  11. Velrun

    General Custom Cards: The Lab

    Do you guys think the comeback mechanic should be limited to a single or few mono-colors or simply be allowed in any color-combinations?
  12. Velrun

    General Custom Cards: The Lab

    Ondezeeboot I believe this is more the power level we’re looking for. Great designs.
  13. Velrun

    General Custom Cards: The Lab

    That’s cool on paper but in reality it will be a card you always sideboard into your deck in game 2 or 3. No? I could be wrong. I guess if the card would be on par at first and could be upgraded for a sleightly better version later.. Say original creates two tokens and the upgraded creates three?
  14. Velrun

    General Custom Cards: The Lab

    I have tried ante in tournament (3 matches) format and people still dislike it since it can potentially ruin their entire game plan.
  15. Velrun

    General Custom Cards: The Lab

    Yes I have experience with that effect. Some like it and some don’t. Almost nobody cares when it’s just a few points of life but almost everyone hates it when it’s an evergrowing Hydra. Some say it does not feel fair to be on the receiving end of something that is stronger based on the...
  16. Velrun

    General Custom Cards: The Lab

    Just wanted to show some designs that felt very close to the ones debated recently. As regard to finding lands outside the game, we've had this guy in the Fantasy Cube for some time. In our environment you draft the basic lands with the cards. As regard to Ancient Wurm that grows over the...
  17. Velrun

    General Custom Cards: The Lab

    Oh and I still think it’s an interesting design. Something I have done before and I find it cool. It interesting, original, clean and one could even call it a great design. Someone should test it :P
  18. Velrun

    General Custom Cards: The Lab

    I see. I guess it is elegant by your non-defined way and not elegant by my defined way.
  19. Velrun

    General Custom Cards: The Lab

    What? Less cards? What are you talking about? My my definition shared by those who make the game has many requirements. Therefore a card cannot be elegant if it only succeeds on one account and fails on others. It was not an assumption since I did not assume it (hence the word.) I derived it...
  20. Velrun

    General Custom Cards: The Lab

    I can’t presume to speak for Ondezeeboot but what we can derive from the debate is that for a card to be elegant the only requirements is ‘few words on the card’ which is as narrow as it gets. That’s what we normally call ‘clean’ because the card looks clean from all the words. My definition of...
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