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  1. Jason Waddell

    General Too Many Lands

    Question for the prophet, somewhat serious: if the primary argument is that you want more spells, why not run 16-card packs?
  2. Jason Waddell

    General CBS

    How many planeswalkers are in that cube?
  3. Jason Waddell

    Card/Deck Single Card Spotlight

    I've run Expedition Map periodically over the years. It's fine, but usually I cut it for not feeling "worth a slot".
  4. Jason Waddell

    General MTGO You Make The Cube

    Also willing to podcast about it, if anyone is interested. And about the "Too Many Lands" thread.
  5. Jason Waddell

    General MTGO You Make The Cube

    (for the record, also not contacted)
  6. Jason Waddell

    General Too Many Lands

    StormEntity's list of land interactions is cool and thought provoking. Largely, it makes me think about building a new environment from the ground up with a different mana base. For context, one of the main benefits to switching to a double-fetch environment was that it immediately improved...
  7. Jason Waddell

    General MTGO You Make The Cube

    Go for it saf.
  8. Jason Waddell

    Card/Deck Low Power Card Spotlight

    I don't need my players singing Backstreet Boys during cube night.
  9. Jason Waddell

    General Too Many Lands

    Genuinely curious: what percentage of lands do you think end up in sideboards? It's gotta be under 10% right?
  10. Jason Waddell

    General Too Many Lands

    Chris: that solution would be fairly easy to implement (randomly sampling different guilds to support each time). I don't know that I want to, but, code-wise it wouldn't be difficult. I'd take a look at the article Onderzeeboot and see if you have any different questions. By and large my...
  11. Jason Waddell

    General Too Many Lands

    Right, and I appreciate the argument. In my original article about double-fetch, I talked about how fetches have increased competing demand among drafters (as opposed to regular duals, which are frequently only wanted by a single player). It was after tons of playtesting at different...
  12. Jason Waddell

    General Too Many Lands

    It's mostly that "worse mana in cube" is very much an old idea.
  13. Jason Waddell

    General Too Many Lands

    I guess what I'm saying is, when you allow them to play multiple colors, they can find cool synergies that borrow from multiple colors. Like, say, Jeskai tokens splashing Abzan Ascendancy and Voice of Resurgence. Or some cool 4-color pod brews I've seen, that feel very unique. I agree that...
  14. Jason Waddell

    General Too Many Lands

    It's not really an idea that's gained any traction (but I still have fun using it), but part of the original motivation of the polycubing idea was that I could have different spells everytime but not fuck with my manabase. Shuffling up a 540 and having all your dual lands of a given color...
  15. Jason Waddell

    General Too Many Lands

    Okay, I see an interesting argument here. Say I'm in an :u::r: deck. I will take a Steam Vents over Ral Zarek pretty much every time, unless I already have something like a Volcanic Island. The cost of missing out of an on-color dual is too large. And I think I've just accepted that as good...
  16. Jason Waddell

    General Too Many Lands

    I've been kind of sitting this thread out, but I think most of you know where I stand on this issue. Cube has long been the home of "constructed quality cards, limited quality manabases". I play a ton of lands, and an ULD. Yet, drafting is still chock-full of choices. In the two forum-drafts...
  17. Jason Waddell

    Sets [KLD] Kaladesh Spoilers Thread

    Sounds kinda packratty.
  18. Jason Waddell

    Sets [KLD] Kaladesh Spoilers Thread

    I mean, that elephant is trained.
  19. Jason Waddell

    General Hobo Wars [working title]

    (super rough concept) Basics I've had a concept for a game kicking around my head for a while. Basically, it's a 2-player game (30-60 minutes?) based around grid drafting. The idea is that you draft cards while playing the game. Priorities evolve based on the board state. Each turn has two...
  20. Jason Waddell

    Sets [KLD] Kaladesh Spoilers Thread

    I dunno, I think we'll have to see it in play to get an appreciation for it. One of the biggest things I learned is that ramp decks already have to tool around with their proportions to get things functioning properly. Saving 2 mana likely isn't worth the hoop of having to have 6 things hit the...
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