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  1. Jason Waddell

    General CBS

    Only if you consider paying 7 mana for a 3/3 "sucky". Pretty efficient compared to the cards I've been playing.
  2. Jason Waddell

    Hearthstone

    I got Rotface.
  3. Jason Waddell

    Card/Deck Single Card Spotlight

    Is this art intentionally hilarious?
  4. Jason Waddell

    Card/Deck Graveyard hate

    I always thought you could kind of push storm cards in a non-combo cube. Like, what would your wild and crazy turn do, make 4 flying dorks max?
  5. Jason Waddell

    Card/Deck Graveyard hate

    If you were to make it stronger in that way, I would put them all on the bottom of the deck. Stacking their top of library with junk is potentially Plow Underish...
  6. Jason Waddell

    Card/Deck Graveyard hate

    Or Storm.
  7. Jason Waddell

    Card/Deck Graveyard hate

    Ah, gotcha. I don't run any of the cards you listed, so I was coming at it from a different perspective. I like your thinking.
  8. Jason Waddell

    Card/Deck Graveyard hate

    Hmm, isn't leaving 2 cards of choice enough to make this card pretty useless in most situations? I guess it depends on the density of your targets, but normally there are only a couple flashback spells or reanimation targets or Gravecrawlers or whatever that you really want in there. I guess it...
  9. Jason Waddell

    Card/Deck Graveyard hate

    I don't mind Relic being a strong answer. It's still like, never going to be picked sooner than 13th or so. Graveyard hate that you don't maindeck is always going to be in a bad spot in Cube.
  10. Jason Waddell

    General CBS

    Build your own Hero Power:
  11. Jason Waddell

    Card/Deck Graveyard hate

    Stonecloaker is one of those weird ones where every time I see it I'm like "oh yeah, that card" and then one second later "what exactly does it do again?".
  12. Jason Waddell

    Site News How to participate in a RiptideLab Draft

    I'd be up for it on another weekend. My girlfriend is hosting her colleagues at our house Saturday for dinner, so it's kind of a no-go for me doing anything else. Hope it fires though!
  13. Jason Waddell

    General GRBS colorless pack 1 pick 1 cards

    I really liked Mox Diamond in my list for the Loam / Crucible synergy.
  14. Jason Waddell

    General Game Design - Threats vs Removal

    I know you're joking, but it does point to something that should be said. For almost all cards, the on-board body is only part of that card's value. Only with vanilla (or nearly vanilla) creatures does this trade evenly in terms of net resources gained / lost. Probably the most fun removal...
  15. Jason Waddell

    General Game Design - Threats vs Removal

    I think removal tends to be a source of tempo advantage (in terms of mana spent) or card advantage (e.g. 2 for 1s). They come at the cost of being situational. There are no wrong questions but there are wrong answers.
  16. Jason Waddell

    General Alternative Resource Systems

    If there's interest, I'll make a full write-up on the current prototype design. Here's are a couple cards that may be useful for the discussion: For most horizontal lines, there's some condition to be met to do the bottom side. Here, the green circle means you have to have a Green card in...
  17. Jason Waddell

    General Alternative Resource Systems

    A couple thoughts re: exiling. I'm not entirely against it, but I have some complexity concerns. I think for veterans of Magic it's pretty intuitive, but for others less so. It also has weird (bad) interactions with instants / counterspells. I think if there was a mana cost associated with...
  18. Jason Waddell

    General Alternative Resource Systems

    People concerned about 2 free draws, would an alteration like this be appealing? - (max once per turn) Draw a card. - (max once per turn) Gain an empty mana crystal (tapped land). Max 10 mana crystals. - Gain a temporary mana (is lost at the start of your turn) - Pay _ mana (2? 4?): Draw a...
  19. Jason Waddell

    General Alternative Resource Systems

    The basic structure of the game currently is that you start with a small fixed deck. You play a Best of 5 and Grid Draft between games to add cards to your deck. There are some things that carry over between games, and ways to trash friendly / enemy cards. There would be no land cards...
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