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  1. Jason Waddell

    General Alternative Resource Systems

    That would be the case, but I have the stipulation that you can only use the "get an empty mana crystal" action once a turn.
  2. Jason Waddell

    General Alternative Resource Systems

    I am attempting to. With forum help of course. :)
  3. Jason Waddell

    General Alternative Resource Systems

    This sounds a lot like what Faeria does. In that game, there's an actual board that you can build hex tiles on. These hex tiles provide you a threshold. So you have 1-mana spells that require 5 "blue threshold" (or equivalent) to be cast. Makes for interesting deckbuilding and play constraints.
  4. Jason Waddell

    General Alternative Resource Systems

    I had this idea for a resource system, interested in hearing your opinions. Each turn you get 2 actions. Preliminary list of actions: - Draw a card. - Gain an empty mana crystal (tapped land). Max once per turn. Max 10 mana crystals. - Gain a temporary mana (is lost at the start of your...
  5. Jason Waddell

    General Alternative Resource Systems

    Hearthstone Players get an additional mana per turn. Max 10 mana. Consequences: Reliable X mana on Turn X. Quick. All cards can be cast with same mana. Magic: Max 1 land per turn. Lands are cards in deck. Consequences: Mana screw / flood. Cool land cards. WOW TCG: (haven't actually...
  6. Jason Waddell

    General Alternative Combat Systems

    Netrunner with the starter decks is pretty cool though.
  7. Jason Waddell

    General Alternative Combat Systems

    Is 101 their life total? *shivers*
  8. Jason Waddell

    General Alternative Combat Systems

    Played that system with my girlfriend last night. She said she had fun with the basic cards, but was worried about complexity. I think I agree. The way I have envisioned the game is a Best of 5 with quick deck iterations between games. Anything that slows things down (e.g. turn by turn combat)...
  9. Jason Waddell

    General Alternative Combat Systems

    I printed some cards out and playtested against myself. Which isn't ideal, and I'm tired from work, but.... I don't know that it really added a lot, maybe lightweight combat allows you to dedicate mental resources elsewhere. Maybe combat is supposed to be easy and sequencing difficult. I'll...
  10. Jason Waddell

    General Alternative Combat Systems

    Interesting. This seems pretty close to the style I had in mind, with a few changes. I was already working with a "blocking" ability word, but was looking for some way to avoid or reduce the "lambs to the slaughter" system Hearthstone has when you play creatures into your opponent's board...
  11. Jason Waddell

    General Alternative Combat Systems

    Thoughts: I really don't like how Magic's combat system leads to board clogs. When running cube nights, the most miserable I saw players was when two high-value, low removal decks ran into each other. Both players staring, pained, at the board trying to figure out if there were any profitable...
  12. Jason Waddell

    General Alternative Combat Systems

    Yeah, I started playing Faeria a couple weeks ago. It's made here in Belgium, which is pretty cool. It more or less has Hearthstone's combat system, with spatial limitations (most creatures can only attack creatures they are adjacent to, damage is permanent, Taunt is a passive ability).
  13. Jason Waddell

    RiptideLab's Most Liked Posts of 2017

    I may begin posting here again soon. I've gone though about 5 completely different prototypes of games made in varying degrees of "from scratch". At the moment I have one which is pretty fun to play, but maybe lacks originality. Currently lies somewhere between Magic and Hearthstone, with Grid...
  14. Jason Waddell

    General Alternative Combat Systems

    This is exactly cube related, but I am interested in discussing the fundamental combat systems in Magic-like games. For example. Hearthstone Restriction: Players only act on their own turn Attacking: One creature at a time, creatures or enemy can be targetted Defending: Taunt (passive...
  15. Jason Waddell

    General Rivals of Ixalan (RIX) Spoilers

    Finally, the archetype is complete! Ajani's Pridemate
  16. Jason Waddell

    General Modifying/combining cards to try to enable non-poisonous storm

    I think the biggest thing with Storm is that is had to be designed for Constructed and Limited and it's hard to tune the cards to be reasonable in one and balanced in the other. For what it's worth I think Hearthstone has a pretty good take on the Storm mechanic. (Combo) Personal opinion is...
  17. Jason Waddell

    General Most Satisfying Finishers

    What cards are your favorite closers? Most fun to win the game with? Or make you happy because you had to satisfy some deckbuilding requirements to get them to work? Make it rain card images.
  18. Jason Waddell

    General The Draft Exchange

    Can confirm, I am not Mad P. Unfortunately.
  19. Jason Waddell

    GBS

    I really like the idea that in-game decisions can affect your future deck. What if you had a spell that you could cast for a regular effect, or trash it forever to get it's enhanced effect once. Your future deck would (likely) be weaker, but you give yourself a better chance of winning THIS game.
  20. Jason Waddell

    GBS

    Uh, I was thinking more along the lines of, the winner gets 3 to pick from (pick 1) and the loser gets 2 (pick 1). It's probably not that needed though. As I think about it, it seems best for the post-game actions be winner-neutral. Maybe what is best is for there to be two grids after each...
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