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  1. Jason Waddell

    General Too Many Lands

    Right, yeah, I agree with you there. I mostly meant in terms of some vague "archetypal support". Obviously most decks get worse (in objective terms, not relative) by having lands trimmed.
  2. Jason Waddell

    General Too Many Lands

    I really don't see the distinction, design-wise, between a card that is added as a "16th" card and a card that takes the place of a land that's been cut. Let's say we have a fixed 24 spells we want to add. Does it matter if we do it by adding 1 card to each pack, or by replacing one land in each...
  3. Jason Waddell

    Card/Deck Low Power Card Spotlight

    Which song lyric is this?
  4. Jason Waddell

    General MTGO You Make The Cube

    I just secretly hope mine wins so I can stream drafting it errday. But somebody please cut the suspense and tell me the selections have been made.
  5. Jason Waddell

    General MTGO You Make The Cube

    This uncertainty about whether any finalist have been selected feels very Golden Ticket-esque.
  6. Jason Waddell

    General MTGO You Make The Cube

    That's weeks from now. Hmm... it might not even be timely then. Anyone free this week / end? Chris Taylor? Persons?
  7. Jason Waddell

    General Too Many Lands

    It's more of just a theorycrafting / slippery slope question. Cubes already expanded from 14 -> 15 card packs, so, now we're just talking about degrees, aren't we?
  8. Jason Waddell

    General Too Many Lands

    Question for the prophet, somewhat serious: if the primary argument is that you want more spells, why not run 16-card packs?
  9. Jason Waddell

    General CBS

    How many planeswalkers are in that cube?
  10. Jason Waddell

    Card/Deck Single Card Spotlight

    I've run Expedition Map periodically over the years. It's fine, but usually I cut it for not feeling "worth a slot".
  11. Jason Waddell

    General MTGO You Make The Cube

    Also willing to podcast about it, if anyone is interested. And about the "Too Many Lands" thread.
  12. Jason Waddell

    General MTGO You Make The Cube

    (for the record, also not contacted)
  13. Jason Waddell

    General Too Many Lands

    StormEntity's list of land interactions is cool and thought provoking. Largely, it makes me think about building a new environment from the ground up with a different mana base. For context, one of the main benefits to switching to a double-fetch environment was that it immediately improved...
  14. Jason Waddell

    General MTGO You Make The Cube

    Go for it saf.
  15. Jason Waddell

    Card/Deck Low Power Card Spotlight

    I don't need my players singing Backstreet Boys during cube night.
  16. Jason Waddell

    General Too Many Lands

    Genuinely curious: what percentage of lands do you think end up in sideboards? It's gotta be under 10% right?
  17. Jason Waddell

    General Too Many Lands

    Chris: that solution would be fairly easy to implement (randomly sampling different guilds to support each time). I don't know that I want to, but, code-wise it wouldn't be difficult. I'd take a look at the article Onderzeeboot and see if you have any different questions. By and large my...
  18. Jason Waddell

    General Too Many Lands

    Right, and I appreciate the argument. In my original article about double-fetch, I talked about how fetches have increased competing demand among drafters (as opposed to regular duals, which are frequently only wanted by a single player). It was after tons of playtesting at different...
  19. Jason Waddell

    General Too Many Lands

    It's mostly that "worse mana in cube" is very much an old idea.
  20. Jason Waddell

    General Too Many Lands

    I guess what I'm saying is, when you allow them to play multiple colors, they can find cool synergies that borrow from multiple colors. Like, say, Jeskai tokens splashing Abzan Ascendancy and Voice of Resurgence. Or some cool 4-color pod brews I've seen, that feel very unique. I agree that...
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