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  1. Onderzeeboot

    General Revisiting "Squadroning"

    Firedrinker Satyr is a good card in mono red aggro, but it's not a card that makes the deck interesting or able to have cross-synergies with other themes. It's not a card that I would squadron quickly. Stromkirk Noble is more interesting in my mind, because it's roughly the same power level, but...
  2. Onderzeeboot

    General Riptidelab mostly-custom cube attempt #1

    I just think Bookmark in general is a horrible mechanic. Imagine starting each game with a hand of 11 cards, but four of them you can't look at, you just have to remember what they do. Except when you get to cast them, then you can look them up and figure out whether you want to cast them. I...
  3. Onderzeeboot

    General Revisiting "Squadroning"

    Kidding, kidding guys :P Pod and Artist were in my original hypothetical squadroning lineup, but not anymore.
  4. Onderzeeboot

    General Need Help with the Design Skeleton of a Cube.

    Awesome Laz, that was indeed the article I was looking for! Edit: That was a pretty nice example of Dunglish I gave there. "Find it back" is a literal translation of the Dutch word "terugvinden". I think it should be "find it again" in English, right?
  5. Onderzeeboot

    General Need Help with the Design Skeleton of a Cube.

    Shit. I remember reading an excellent article where the mana fixing options in both Ravnica blocks and Shards of Alara was compared, but I can't for the life of me find it back...
  6. Onderzeeboot

    General Revisiting "Squadroning"

    I contemplated it, because Welder is also in my cube, but man, that card can do really, really nasty things. I think it's good enough on its own? Haha, in hindsight it seems a bit silly to not squadron Welder because of power concerns, but have no problems with squadroning Birthing Pod or...
  7. Onderzeeboot

    General Need Help with the Design Skeleton of a Cube.

    I think the standard is playing 3-4 gold cards per guild in a 360 cube, with 40-60 mana fixing lands (not including the utility land draft). If you want to bump this to 15-17 cards per guild, you'll need to very aware of the mana support. The two main reasons that original Ravnica is such a slow...
  8. Onderzeeboot

    General Riptidelab mostly-custom cube attempt #1

    Ha, no! I modeled Zapp after the Futurama character of the same name: white because he's in the good guys' army, red because he is impulsive. He's further known to be incompetent (+2 does damage to yourself), and he's the king of pyrrhic victories, as most of his "accomplishments" have been...
  9. Onderzeeboot

    General Riptidelab mostly-custom cube attempt #1

    Zapp Brannigan {1}{r}{w} Planeswalker - Zapp +2: Zapp Branigan deals 2 damage to you. -1: Put three 1/1 red creature tokens with haste and "All creatures able to block this creature do so" onto the battlefield. Sacrifice those creatures at end of turn. -5: Sacrifice all creatures you control...
  10. Onderzeeboot

    General Riptidelab mostly-custom cube attempt #1

    I don't like Bookmark for reasons previously stated by others. Getting any effect stapled on to a fetch, even if it costs mana, is insane! To offset this the Bookmark cost should be significantly higher than the spell would normally cost. The spell itself should probably cost more as well. The...
  11. Onderzeeboot

    General Riptidelab mostly-custom cube attempt #1

    I enjoyed it. Especially because it seemed tailor made for my username :)
  12. Onderzeeboot

    General Riptidelab mostly-custom cube attempt #1

    No comment. Anyway. We haven't really settled on any mechanics have we? Landfall and landstorm are the only ones that have gained any traction so far, so there's definitely room for more.
  13. Onderzeeboot

    General Jitte and assorted GRBS, P1P1, etc.

    Restoration Angel says non-Angel creature?
  14. Onderzeeboot

    General Riptidelab mostly-custom cube attempt #1

    What, you don't think there's room for more mechanics that promote interesting play in a 360 cube than the few we arrived at?
  15. Onderzeeboot

    General Making Aggro more inclusive

    Wow... Don't post with Dutch spellchecker when you're tired... :) Should be: "Jason said something about this one-drop:"
  16. Onderzeeboot

    General Making Aggro more inclusive

    Jason Saïd something Aboutaleb this one-drop: vault skirge It's at a nice intersection with the artifact deck.
  17. Onderzeeboot

    OFFICIAL HEARTHSTONE THREAD

    I don't think it's quite that bad, but yes, not every mechanic should be ported over and the mana costs should be adjusted to reflect the difference in curve (low drops have to be stronger in hearthstone because you are guaranteed to hit the mana for your haymakers). It was an exercise to see if...
  18. Onderzeeboot

    General Riptidelab mostly-custom cube attempt #1

    I think you're almost spot on in your evaluation, though Windfury is decidedly less good than double strike because the creature doesn't deal first strike damage. I also worded divine shield such that you can't use proliferate tricks, you remove all the counters as a replacement effect :) I...
  19. Onderzeeboot

    General Riptidelab mostly-custom cube attempt #1

    I think that's just an oversight. The Mage can't cast weapons, because all of them are non-Mage class cards, and the weapon-wielding classes can't cast Mana Wyrm because it's a Mage card. The only way to achieve this scenario is to copy a Mana Wyrm with Faceless Manipulator, or to steal it with...
  20. Onderzeeboot

    General Riptidelab mostly-custom cube attempt #1

    Flametongue Totem will continue to grant the +2/+0 to a silenced minion even: http://hearthstone.gamepedia.com/Silence_(ability). Relevant bits: Also does not remove ongoing effects continuously provided by another minion (e.g., Raid Leader, Stormwind Champion). However, ongoing effects can be...
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