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  1. Nemo

    General [FRA] Reality Fracture

    Darksteel Angel I'm gonna have to find room in my colorless 9 drop section for this, folks
  2. Nemo

    180 Artifact Tryout

    On removal: Plundering Barbarian doesn't seem crazy to me, but you're the one who has experience playing the cube, so your info is better than mine. I think I'd be more inclined to replace Ingot Chewer to reduce the one mana stuff - maybe he becomes a one or two drop to help aggro depending on...
  3. Nemo

    General [FRA] Reality Fracture

    It's been downhill ever since Legends came out.
  4. Nemo

    General [FRA] Reality Fracture

    Icy Reception This is cool, because I would like to have a -X/-0 trick for blue that's actually playable. It will usually just counter a creature, but when they do get the creature on the board or you topdeck this, you have a chance to gang up blocking a big creature and kill it without losing...
  5. Nemo

    180 Artifact Tryout

    Cool cube - I always love artifact stuff like this. And it has Sage of Lat-Nam, so what's not to love about it? I like four colors for this, because I'm a big fan of not having all five colors in cubes for less than 7 people. I'd even consider three colors if I was doing this as a 180 card...
  6. Nemo

    Goblin Game

    So, we're definitely going to build this and run it at a little event that we have coming up in October. We're excited to try this thing. Based on your experiences so far, would you advocate for further reducing the Mountains? My instinct would be to remove about 4 Mountains and add a few more...
  7. Nemo

    Goblin Game

    I ran the word count code on this, and here are the numbers: Excluding the Mountains, it's 13.8 words per card or 17.2 words with reminder text included. With the Mountains diluting things, it's a hilarious 8.5 words per card, or 11.5 with reminder text included. I'm making some guesses of how...
  8. Nemo

    Goblin Game

    Damn, this cube is sick as hell. I'm late to the party here, but I read about it and I'm all in. It's really tempting to build this and run it if I ever get exactly 8 people. What length of time does it take to draft this? Presumably it's a little faster than a more traditional cube draft. I...
  9. Nemo

    Medium Complexity Cube

    I added occasionals! We finally drafted at the end of the summer and got 9 drafters. Previously I had never gotten more than 7 into a draft, so this was really cool. I went with 2 occasionals for every 14 card pack, and with 9 drafters that means we were seeing 270 cards instead of the usual...
  10. Nemo

    General The Anti-singleton Singleton

    Being reminded of the duplicate voucher system triggered some conversation between me and another cube player. We might be interested in trying that out, but it's also fun to think of expanding it to a pool bigger than the 8 or so cards in Shamizy's system. The Shamizy voucher is really simple...
  11. Nemo

    General [HOB/HOC] The Hobbit (Eternal) Testing/Includes

    Does anybody else kind of like the colorless utility cards at all for a lower powered cube? I can picture a player who stretches into an extra color and has an awkward draft, needing a couple of 2 drops in the last pack to hold things together a bit and avoid a train wreck. I wish these were...
  12. Nemo

    General [MSH] Marvel Super Heroes

    Check it out - when they don't try to create five new mechanics in the set, they can still design cool cards. Now do that in a real set.
  13. Nemo

    GBS

    I haven't been able to log in on my laptop after apparently resetting my password a couple of years ago. I can still get in on phone. Password reset doesn't send an email to my gmail account, or perhaps gmail filters it without even letting it into my spam folder. Is there some other way I can...
  14. Nemo

    General (SOS) Secrets of Strixhaven

    Duel Tactics This is neat. I might have to run that.
  15. Nemo

    General First cube, lessons learned

    I'm immediately interested in your cube since we use some similar design constraints. I love how Demonic Embrace straddles multiple archetypes. I like your graveyard stuff in general. As of today it doesn't look to me like your list is overloaded with parasitic one drops. I see only a small...
  16. Nemo

    General CBS

    It says right here in the flavor text that this makes a crater. They screwed up a bit when they added "nonland" and "an opponent controls" to detract from the elegance of this little card. And you can see that somebody agrees with me, because Meteor Sword went the other way. Meteor Golem CBS
  17. Nemo

    General [ECL] Lorwyn Eclipsed

    Give us a real card instead of Elvish Elegy. A one mana Golgari hybrid with "Mill 3 cards" in its rules text seems like such an obvious card to print now that I see it. They could very easily print something like Midnight Tilling for {1}{B/G} if they made it return a creature instead of any...
  18. Nemo

    General "Looking for a card"-Thread

    I see that you run Scuttling Sentinel as an occasional. I always enjoyed this during Ravnica block when Simic had plenty of 0/0 creatures: Cytoshape
  19. Nemo

    General Making green more interactive

    That's my thought as well. I also like Ambush Wolf and Bounding Wolf. If I could put the "exile a card from a graveyard" effect onto Bounding Wolf, that would be a perfect card. I don't want to go all the way up to Endurance levels of power. I think they'll keep printing cards of this sort...
  20. Nemo

    General [Almost Daily] Every Set in Magic, Cube Edition

    These have been mentioned, but this is what I have. These make it a pretty solid set for me. Welcoming Vampire Whispering Wizard Reckless Impulse Voldaren Epicure Bramble Wurm Reclusive Taxidermist Reckless Impulse is definitely my favorite of the impulse draw spells by a mile. Also, while...
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