Search results

  1. OlegKlishin

    General First cube, lessons learned

    Thanks a lot! I consider the current cube to be pretty much done. It served a purpose of simplified entrance for non-Magic players. Half of them are ready for more, the other half aren't enthusiastic about the game. There are a few banned power outliers tagged "cutting floor", but seems I...
  2. OlegKlishin

    My work and social links: https://olegklishin.portfoliobox.net/ My cubes...

    My work and social links: https://olegklishin.portfoliobox.net/ My cubes: https://cubecobra.com/user/view/63f7e92b577e6608ab7d9cad
  3. OlegKlishin

    General First cube, lessons learned

    Intro Hi, my name is Oleg. I play Magic on and off for 20+ years. Hobbyist game designer for 20+ years, 2D artist in gamedev for 10+ years. I largely switched from constructed to draft around 2016 and sold off my cards in 2021 in favour of other boardgames and cube only. When cube host left for...
  4. OlegKlishin

    [300] Hidden Depths

    Thank you! This perspective is very valuable to me. This makes me believe it's not a good fit for a general-purpose cube. I love my "noncreatures matter" themes, and there are already way too many cards I want to fit in. I hope other mechanics do the work for my graveyard synergies then.
  5. OlegKlishin

    [300] Hidden Depths

    Hey, inscho! I'm working on my second cube, and your Graveyard Combo Cube writeups were one of my references for it. You could call it a "lower-powered synergy cube". I usually work with throwing a huge pile together, and cutting down until I have something reasonable. It's down to 1000 cards...
  6. OlegKlishin

    General Making green more interactive

    Since I'm struggling with the same questions, I wanted to chime in. I'm trying to give each color multiple vectors instead of a singular vision. But most things have been said already. For my next cube I'm planning on cheap protective instants, flash creatures, hatebears, disenchants, maybe some...
Top