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  1. W

    General Fight Club

    Thanks all of you! I think I will keep the Rider then and add Lethal Scheme, since it indeed looks like great fit
  2. W

    General Fight Club

    I am trying to cut down on removal spells - who should go? Murderous RiderRuinous PathNever // Return I'm running GU(w) proliferate, and BG(u) self mill/recursion, so the latter two cards have some synergy.
  3. W

    General Fight Club

    Thanks, I didn't see that card yet (or I forgot about it?). I will put it on the maybe list, but my cube is kinda slow and runs a lot of efficient creature removal, so I doubt that the Assassins will get more than one trigger most of the time. Further arguments are always appreciated :)...
  4. W

    General Fight Club

    Thanks for the answers. I'm mainly interested in a card with a solid floor that gives you value over the course of a longer game, so Ritual it is.
  5. W

    General Fight Club

    Deathreap Ritual vs Moldervine Reclamation Mainly meant for splashing {G} in {W/B} Stax and {B/R} Aristocrats with {R/W} having lots of token producers.
  6. W

    Card/Deck Topdeck Matters: The Heart of the Cards

    I don't run the archetype myself, so I can't say too much about the powerlevel of these cards in a cube setting - For Topdeck manipulation Scry and Surveil should do the job for the most part, as they fit in basically any deck, while stuff like Mirri's Guile will be quite parasitic. Nonetheless...
  7. W

    General +1/+1 counters in 2020

    I run it in my cube as Simic Archetype. It normally plays as a grindy Midrange Deck that develops 2-3 giant threats on board (often with way above 10 power) and then giving them some form of evasion to close out the game. That being said, my cube is quite low powered (~3 Strix). The main...
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