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  1. japahn

    Who's the Beatdown? A Macroarchetype Cube

    Work in progress list: https://cubecobra.com/cube/overview/whosthebeatdown No big write-up this time. This is going to be a low-effort blog. I discussed this a bit already in this thread: https://riptidelab.com/forum/threads/macroarchetype-cube-or-whos-the-beatdown-cube.3670/ I'm building a...
  2. japahn

    General Low Power Planeswalkers

    I want to run planeswalkers in the Macroarchetype Cube (https://cubecobra.com/cube/overview/whosthebeatdown) Got some good suggestions, and over the last week I went through all 277 planeswalkers and actually read them. I picked the ones with the criterias: - Not being wincons by themselves...
  3. japahn

    General Macroarchetype Cube or: Who's the Beatdown Cube

    I've been thinking of developing this idea again, as the Elegant Cube once was a non-micro archetype cube (besides some strategies like reanimator and ramp which were sort of emergent microarchetypes in Magic's history). The archetypes that were actually supported were aggro, control, midrange...
  4. japahn

    The Smooth Twin Cube

    https://cubecobra.com/cube/overview/smooth The Smooth Twin Cube is the second paper cube I’ve built. The Elegant Cube was assembled in 2010. Building a new paper cube is a big event in my hobby life. It is a response to an even bigger event. My wife and I are expecting a baby (very very...
  5. japahn

    General Is it mad to support Madness?

    Basking Rootwalla Is it mad to support Madness? Rising power levels have made the environment unbearable for this little guy. Save the Basking Rootwalla from extinction! Wrote an article about the Madness archetype in collaboration with @ravnic , just got published! It had been almost ready...
  6. japahn

    General Logistics of Squadroning

    How do deal, physically, with squadroned cards (pick one, get multiple copies)? I've been thinking of 2x squadroning some build-arounds and narrow enablers because 2 copies seems enough in 40-card decks to make them worth building around a card. Stuff like Mad Auntie, Potion of Healing, Abiding...
  7. japahn

    General Removal density

    How much removal do you run in your cube? Is there a philosophy behind the density of it? Just for the sake of consistent benchmarking, let's define the lines of what to count as removal for the purposes of the percentages: Things that I considered removal: Spark Spray Day of Judgment...
  8. japahn

    LadyMapi's Der Fliegenwürfel

    https://cubecobra.com/cube/list/flying
  9. japahn

    General Physical Cube Setup

    I know Jason hates the "look at what my cube looks like IRL" posts on Reddit, but with the recent discussion about marking sleeves for modules I'm curious about what other people's cubes look like - storage, sleeves, division of sections, alters, customs, foils, lands, etc. Post pictures of...
  10. japahn

    General Riptide Drafting League

    Spreadsheet: https://docs.google.com/spreadsheets/d/1Q3H2OAfWqoCcSzNx1aCO0pXhNCRdaAzAIZgdm13WVIA/edit#gid=0 ----------------------------------------------------- Let's make a drafting league again! This time I'll organize it with more structure to account for time zones and our own dark...
  11. japahn

    General Extra turn effects

    To me, extra turn effects have always felt like cantrips that give you an extra attack and, in the case of Time Walk, extra mana. What is the power level of Time Warp, though? How does it scale with the environment? What decks want to run it? Time Warp I've never felt like Time Warp was worth...
  12. japahn

    General The Art and Science of Giving Choices

    Many qualities of the Penny Pincher cube, considered the gold standard in low power, come down to gameplay agency: sequencing decisions with bouncelands, cantrips and cycling for smoothing and low CMC. I feel like in these forums we’ve been significantly more focused on the drafting agency than...
  13. japahn

    General Champions Showcase - Vintage Cube

    My favorite MTG tournament to watch is Vintage Cube. Yesterday's games were really good, with tight play, huge decision trees, pivotal mistakes, and confused commentators. Also, a Skype call. You can watch the whole thing here: https://www.twitch.tv/videos/949249576 If you're looking to...
  14. japahn

    General Mana sinks

    I've found that my black and green sections only had 5/52 = 9.6% and 6/52 = 11.5% of mana sinks, respectively. I've improved a lot on white (10/52), blue (7/52 + card draw) and red (10/52), but those two colors lagged behind. In general, mana sinks are great to increase player agency and make...
  15. japahn

    Article Lessons from Kaldheim

    I'm creating this thread to focus on Kaldheim as a limited environment (before it derails on post #3 to a discussion about shale fracking or designer bags) and what we can take away from it that might apply for designing other limited environments. You know, like cube. It's been a confusing...
  16. japahn

    Triangle Seat B: japahn

    Drafted Cards:
  17. japahn

    General Tinkerer's Cube (MTGA)

    So I missed this the first time around, but yesterday I was watching it on Twitch and today I played my first two drafts. The format is actually interesting. It's basically "no-control" Magic - no board wipes, limited removal. There are a few bombs, but their power level is limited too, and...
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