FlowerSunRain
Contributor
So, I was randomly reading this cube review. It bashed Seacoast Drake, but there is no need to revisit that topic. What struck me wasn't the content of the article, it was the header! Here is what it said:
Anthony Avitollo has one of the oldest cubes in existence. Dating back to 2005,
I was dumbfounded. How can someone make such a statement? I know my personal cube has been being played since 1997. I played with someone's cube in 1998. I know I talked to people who had cubes from around the same time. None of us had "taught" each other cube. We just came to the same creation independently, because as we all know, cube is awesome. It's a simple conclusion to come to really. Anyone who loves Magic, yet is dissatisfied with official formats will probably eventually "invent" cube themselves. Cube is a naturally occurring phenomenon in Magic. It combines the desire to customize with the leveling of a shared card pool. It is deliberate, requiring its curator to take responsibility for the flaws of the format. It is elegant, cutting out extraneous elements. It is creative, allowing both the player and the designer different avenues to express themselves. It is a clear improvement on the stack and the "shoebox filled with all my cards that we grab from and draft".
Maybe 2005 was when Cube was named. Maybe 2005 was when a community began talking about Cube. I wouldn't know. I was too busy Cubing to notice.
Anthony Avitollo has one of the oldest cubes in existence. Dating back to 2005,
I was dumbfounded. How can someone make such a statement? I know my personal cube has been being played since 1997. I played with someone's cube in 1998. I know I talked to people who had cubes from around the same time. None of us had "taught" each other cube. We just came to the same creation independently, because as we all know, cube is awesome. It's a simple conclusion to come to really. Anyone who loves Magic, yet is dissatisfied with official formats will probably eventually "invent" cube themselves. Cube is a naturally occurring phenomenon in Magic. It combines the desire to customize with the leveling of a shared card pool. It is deliberate, requiring its curator to take responsibility for the flaws of the format. It is elegant, cutting out extraneous elements. It is creative, allowing both the player and the designer different avenues to express themselves. It is a clear improvement on the stack and the "shoebox filled with all my cards that we grab from and draft".
Maybe 2005 was when Cube was named. Maybe 2005 was when a community began talking about Cube. I wouldn't know. I was too busy Cubing to notice.