[Article][KHM] The Eldrazi Winter Cube

This is intended to be the first in a series of articles where I will walk through creating a cube following each set’s release by utilizing cards from the newest set.

TL;DR
~450: https://cubecobra.com/cube/list/eldraziwinter
~360: https://cubecobra.com/cube/list/eldraziwinter360

Eldrazi Winter
If you’re familiar with the Modern format, you may have heard of Eldrazi Winter. Fresh off the banning of Splinter Twin and Summer Bloom, the format was looking for a new king. The low mana cost Eldrazi from the Battle for Zendikar block arrived to claim the throne.


While Eye of Ugin had existed in the format for a long time, it never had the opportunity to power out multiple Eldrazi per turn like it did now. An aggressive and disruptive combination of Endless Ones, Eldrazi Mimicss, Matter Reshapers, Thought-Knot Seers, and Reality Smashers were hitting the battlefield too early, too often.

Needless to say, the deck’s eight Ancient Tombs allowed it to dominate the format. That April, Wizards banned Eye of Ugin. The banning didn’t destroy Eldrazi-based decks, but it brought an end to the deck’s reign.


The Eldrazi Winter Cube
With access to more snow cards than ever and a cute name, we will be building The Eldrazi Winter Cube. Many of the snow cards are a little bit clunky, which should give us enough time to hardcast some titans.


Kaldheim Honorable Mentions
Kaldheim brought us our first heavy snow set since 2006’s Coldsnap. Modern Horizons 1 had a bit of a snow theme, but I wouldn’t call it a snow set. Either way, we don’t get snow often. There were a few cards or themes that could've become an article, so let’s go ahead and address those briefly here.

5C World Tree

Formats with five color incentives are always fun to balance. You want the five color deck to exist, but you don’t want everyone to shove every color into their deck. The World Tree is interesting, but I ultimately decided that the power of these 4 cards was significantly lower than the average power of the Gods you’d need to run to support them.

Tribal Themes

Wizards gives us more tribal cards every set lately. I’m going to give in one of these days. Just not yet.

Foretell, the Sagas, and the Gods were also cool, but don’t feel like the kinds of things you’d base a cube around.

On to the build...


Mana Base
The mana base is going to need a lot of snow in it, so we’ll be breaking singleton here. Some people may not like this, but lands aren’t that interesting either way. Hopefully singleton purists can forgive me.


It’s possible that it’s better to run either filters or pain lands over a snow land if colorless mana for the Eldrazi becomes an issue. You could replace the fetches for more snow lands if budget is a concern. Repeat this set of lands 10 times for the other two-color combinations and that’s most of the mana base.

Another option is to have all your basics be snow lands, but some of the snow spells are powerful incentives to acquire snow mana. I want that to be a part of the draft experience.


This will be a 450 card cube. I like to design those with 50 lands, so we’ll need 10 more lands. Those can be any lands that you want, but I’d recommend the three pictured as a start.


In addition to the 50 lands, we’ll be using as many spell-lands as possible to keep land drops coming and smooth out player’s draws.


Eldrazi

Obviously, we need some massive Eldrazi. These are the four legendary titans I went with. I opted to not run Emrakul, the Aeons Torn due to 15 mana being unreasonable. I never want to see Ulamog, the Ceaseless Hunger hit the board early off a reanimation spell, so that’s out, too.

Unfortunately, as of writing, the four pictured cards will run you just over $150. It may not be as thematically awesome, but feel free to replace them with other big colorless threats like Maelstrom Colossus or Sundering Titan.


Eldrazi Support
These Eldrazi cost a ton of mana and we want them getting hardcast. We’re going to have to slow down our format to enable that to happen. We’re also going to want to provide sufficient tools for ramping.


The obvious first place to look is Spawns and Scions. These four are a few examples of many that make it into the final list. Not only do they allow a player to ramp, but their blocking ability will slow the game down a bit. Testing will show if the board gets stalled due to having too many tokens.


Our ramp package will primarily give access to snow and/or colorless mana to support our themes.


Removal
We don’t want anyone’s 12 mana titan to get removed for one mana. That just doesn’t feel right. We also don’t want all of our removal to be overpriced. We need to find strong removal that won’t easily ruin our titan’s day.


The removal listed is quite efficient overall, but gives the big guys a chance to shine.


There’s also a slight emphasis on dealing 1 damage to handle the Spawns and Scions.


Snow Support
We covered the Eldrazi section. What about Winter? Our mana base is almost all snow and a lot of our ramp is trying to get snow as well. What are the payoffs?


There’s tons of snow goodies in the list, so here’s a few. It’s noteworthy that Search for Glory can grab a titan or a snow card and Tundra Fumarole produces both colorless and snow mana. Check the final list for the snow cards that make it in.

Emerge

As I looked at the possible Eldrazi to run, quite a few had the Emerge mechanic. I knew we’d want to run a few, but they need some support to be worthwhile.


Emerge cards get better when they can sacrifice something that already generated value. This also works well with a lot of the Spawn and Scion producers. As a designer, I dislike modern ETB (enter the battlefield) spam for value, but a few neutered variants weren’t hard to find. The ETBs encouraged a blink theme, as well.

Multicolor Sections

Speaking of a blink theme, that’s what some of our Azorius multicolor cards are supporting. Niambi returning something to hand is a very mild form of blink, but caring about CMC and legendary cards are both relevant here. Revelation is one of my favorite WU cards, as it single-handedly signals WU control with only 8 words of text. Expect to see it often in future lists.


Dimir is playing along with Battle for Zendikar’s ‘processor’ mechanic a bit. Exile your opponent’s cards, then put them back for value. Nullfier and kin can also move an Adventure, Foretold card, or other beneficially exiled card into the opponent’s graveyard, so be on the lookout for that. King Narfi’s Betrayal was also considered as an exiler that doubles as a weird Divination, but I don’t personally like to mix my opponent’s cards with my own because it can get forgotten so easily. Oblivion Sower was left out for the same reason.


Forerunner is a 3/2 for 2 or a 3/2 haste for 3, both of which will play well in aggressive Rakdos decks. It can also speed up other colorless threats. Blightning stays true to Rakdos aggression but could potentially bin a high CMC threat in the late game when hands are dwindling. The same can be said about Return except that it’s way scarier and can clear hands. Kardur will not only goad their Spawns and Scions to their death, but you can attack with and then sacrifice your own tokens for a major life swing.


Rhythm of the Wild making these titans uncounterable and hasty is so powerful. Svella may fall a bit short, but he’s a decent looking snow card that I feel we’re thematically obligated to try. Mina and Denn is a well-statted ramper. Frenzied Tilling is a bit of a pet card that will accelerate you and decelerate them, so this seems like the place to try it. Nikya of the Old Ways or Radha, Heart of Keld look like good replacement candidates, with Nikya potentially being problematically fast.


Sisay headlines the GW Legends deck. Titans are intended to be the primary targets, but there’s others to grab as well. Saffi and Escort will solidify your board and protect the titans. Yasharn puts much needed lands into your hand and prevents the usage of opposing Spawns and Scions.


Orzhov is almost always a problematic pairing. I took a page out of Ikoria: Lair of Behemoth’s book here, as we’re running behemoths of our own. A Human deck with efficient removal. I opted out of Champion of the Parish, as it’s so aggressive, but it might be what the format needs if aggro struggles.


Golgari is running the classic BG Sac deck. Sifter and other token producers will provide fodder. Deathsprout is a no limits kill spell that also ramps. Back for More may prove over costed, but the ability to reanimate Ulamog or Kozilek in response to their shuffle trigger is at least interesting. Flashing in a fatty, fighting, then blocking seems like big game. Deathreap Ritual was also strongly considered.


Simic is another common problem pair and, oh boy, have I got a snooze-fest for you. In our snow based format, Simic’s theme is snow. Ice-Fang and Abom match up well against basically any other creature if you’re snowed up. Lashweed is on theme and Verazol is there to support the already high Kicker count.


Aegar should be useful in a format where 0/1 and 1/1 tokens are frequent blockers. Other Wizards and burn spells are easily injected into the rest of the cube. Gelectrode can shoot down multiple of the aforementioned 1 toughness tokens per turn. Brutal is a solid on-theme removal spell.


Sky Terror is going to carry an equipment incredibly well and will avoid most of the Eldrazi hanging out on the ground. Akiri bolsters the potential RW Equip deck. Basandra may not be correct, but being in the air is very strong here, as mentioned, and she can force tokens into fruitless attacks. Reyav, Master Smith was also considered.


Final Touches
That’s the main structure of the list. From here, we’re going to need a nice mix of cards to support those themes, which you can view in the final list.

This list is by no means perfect. Feel free to adjust based on budget and other factors, but this should be a good starting place. It’s possible that I’ve missed some cards. Let me know what you think could be added or cut!

Speaking of what could be added, I opted not to run any Planeswalkers. I’m not a huge walker fan and the Spawns and Scions might guard one too easily. If you want to add them, go for it. The Chandras can shoot tokens really well and you can generate some mana with the green walkers. I also dislike the physical manipulation required to use two-faced cards, so many of those were excluded. The exceptions are Kessig Prowler because it's thematic and aggressive and the spell-lands because the backs are easier to remember.

A big downside to this cube, if you like to design, is that we aren’t really going to see as many cards per set to make changes with. New snow or Eldrazi cards will be incredibly infrequent.


Conclusion
Hopefully any new players reading this have a better idea of what the cube building process can look like. Hopefully all my riptidelab veterans enjoyed joining me for the design ride.

Shout out to Jason Waddell. Your article on Eldrazi Domain is what got me out of powermax cubing and into a really poorly designed Eldrazi theme cube when I came back to the game during BFZ. It’s also what got me here on RTL. For reference: Eldrazi Domain

I left a few extra cards in the list. I should also note that, as I was drafting the list, it seemed like it may work better at 405 or 360 to make the themes more prevalent. So I went ahead and made a 360 list as well, which feels much snowier.
~450: https://cubecobra.com/cube/list/eldraziwinter
~360: https://cubecobra.com/cube/list/eldraziwinter360
 
Added
I also dislike the physical manipulation required to use two-faced cards, so many of those were excluded. The exceptions are Kessig Prowler because it's thematic and aggressive and the spell-lands because the backs are easier to remember.
Because I thought of it as a personal exclusion.
 

Kirblinx

Developer
Staff member
Reserved

Is there a way to indent just the first line of a paragraph on here?

........You could just copy a tab from a notepad like I did for this paragraph. Just ignore the rest of this paragraph as it is just me dribbling nonesense so you can see that it works. If it isn't what you are after and after something more specific then le me know and I can look more into it. Not that I really know what else I could really do but it would be worth a try. Hmmm, I managed to make this go longer than I thought I could. Not too shabby. Hopefully you don't have really high resolution and this just becomes one line as that would render everything useless. May you have a good forum experience.

EDIT: Actually I lied and that didn't work. I just put 8 fullstops in a row and turned them white to blend into the background. I don't know how to make it work the way you want to. But that was the only workaround I found for now.
 
This looks nutty, can't wait to see it in action.

Unfortunately, it's just intended as an article. More of a thought experiment until someone builds it. I'm unlikely to build it, personally.

Hey, just want to say, the Eldrazi Winter cube looks super super cool. It's got me all excited to try it out. Were there any fun unexpected things you learned while designing it?
Outing Jason trying to slide into my DMs.

As I said near the end, I had a BFZ-era Eldrazi themed cube, so I had some experience coming into this one. Something I learned then was that the BR colorless aggro deck basically sucks.

I broke the hell out of singleton and ran 3/2/1 of these, respectively, and it still wasn't very impressive. I think Forerunner is good because it's basically Flinthoof Boar and effectively fill two spots on the aggro curve, but the other two just aren't enough payoff.

One thing I was really pleased with when making this was the number of removal spells that were very strong against a typical card but didn't affect the titans. Cast Down and Ultimate Price in particular are near-staples in every other cube and are perfect here, as well.

I also had an "oh shit" moment when I realized that the non-white, non-green decks basically can't reclaim their threats from a Banishing Light type effect, but I suppose WotC wants it that way.

There was stuff like this that I wanted to add to the article, but it's already SO LONG. You'll notice the end is like "Add some other good cards to finish it. This is too long. No one is still reading. Just finish the damn list on your own." I felt a bit guilty about that, but I can't talk about every single one of my 360+ cards and anyone aiming to make a cube probably has a loose idea of what to do, so it seems probably fine.

I also kind of wanted to add a section about how Gx snow could work well in most cubes because of the Forest-grabbing ramp getting snow duals and how you could probably build a solid little snow section of your own. Again, the article felt like it was plenty long enough as is.
 
I got approved for CubeCobra content creation.

Do you think I should add a section about power level? To me, the cards chosen are there for obvious reasons, mostly. Maybe I got some stuff wrong, but I'm confident I don't want Boreal Druid despite it producing snow and colorless for us. I'm also confident I want some of the jankier looking things like Priest of the Haunted Edge as an outstanding blocker early that can remove something later. I'm concerned, however, that powermax-thinkers won't understand what's going on.

I'm also gonna go ASFAN the removal. I forgot to do that before posting.
 

Jason Waddell

Administrator
Staff member
I got approved for CubeCobra content creation.

Do you think I should add a section about power level? To me, the cards chosen are there for obvious reasons, mostly. Maybe I got some stuff wrong, but I'm confident I don't want Boreal Druid despite it producing snow and colorless for us. I'm also confident I want some of the jankier looking things like Priest of the Haunted Edge as an outstanding blocker early that can remove something later. I'm concerned, however, that powermax-thinkers won't understand what's going on.

I'm also gonna go ASFAN the removal. I forgot to do that before posting.


Ehhh, you can add a blurb, but it's pretty obvious that powermaxing isn't the goal of this cube.
 
I got approved for CubeCobra content creation.

Do you think I should add a section about power level? To me, the cards chosen are there for obvious reasons, mostly. Maybe I got some stuff wrong, but I'm confident I don't want Boreal Druid despite it producing snow and colorless for us. I'm also confident I want some of the jankier looking things like Priest of the Haunted Edge as an outstanding blocker early that can remove something later. I'm concerned, however, that powermax-thinkers won't understand what's going on.

I'm also gonna go ASFAN the removal. I forgot to do that before posting.
I think there are several things you could do before posting this to CubeCobra for a better reception.

A section about power level is warranted, although you should remember that the CubeCobra content creation audience is primarily composed of people who do not build powered cubes. I wouldn't even use the term "powermax" over there- it's not an accurate description of the types of cubes you will see. However, a discussion about power level is still worth having, primarily because this is a wacky cube with several design choices that some may see as out of place.

Speaking of design choices, I think there are a few things that could be done to improve the cube before sharing it to a broader audience. First are the seeded archetypes. Although this cube has a generally sound structure, trying to draft one of the archetype decks feels way weaker than simply taking the best cards in each color. For example, humans and wizards seemed woefully under supported, and green/white Legends seemed nearly non-existent. Blue-black control looks pretty good, blue/black processors looks nearly impossible to make work. All 10 color pairs seem playable in this cube, but the signpost decks in those pairs seem suspect at best.

Another problem is the power level of the ramp. I know you say you don't want to add Boreal Druid (and presumably other powerful early accelerants like Llanowar Elves), but I'm not sure casting the Eldrazi Titans is actually going to be viable in this cube without them. The aggro and to a lesser extent midrange portions of this cube seem really strong compared to the big mana decks. Rakdos looks like it can have a ramp player dead before they have a chance to cast their first Eyeless Watcher. Although the emerge decks look like they will be perfectly playable, casting Ulamog seems like it will be nearly impossible most of the time.

I think this cube would benefit from an increase in power level to accommodate better ramp, a reduction in the number of narrow cards for non-snow, non-eldrazi decks, and an increase in the number of Big Eldrazi. Right now, the best decks in this format seem to be low to the ground aggro decks. Casting a Titan seems very unlikely, and snow seems under-supported (I don't see why cards like Dead of Winter and Jorn, God of Winter are missing from this list but stuff like Boreal Centaur made it in).

One idea which could be implemented to make colorless eldrazi and snow decks have more overlap is the "Colorless costs can be paid with Snow Mana" rule. Colorless seems hard for some decks to create right now, but with this rule, the snow lands could be used to fuel bona fide Eldrazi decks.

Over all, I think that this cube is really interesting and has a lot of potential. There is room for improvement, but it doesn't require fundamentally changing anything about the structure of the cube. I think you have something special here, and CubeCobra will love it with some minor revisions.
 
I think there are several things you could do before posting this to CubeCobra for a better reception.

However, a discussion about power level is still worth having, primarily because this is a wacky cube with several design choices that some may see as out of place.
Might add a little something to the intro.

For example, humans and wizards seemed woefully under supported,
Wizards is mostly just "Aegar is good anyways." Humans could maybe use some more support, let me go see what swaps I can make.
and green/white Legends seemed nearly non-existent.
Again, this is more like "Eldrazi-grabber Sisay" with a few extra picks, but I could add a few cards to make it more structured.
Blue-black control looks pretty good, blue/black processors looks nearly impossible to make work.
Maybe processors just suck. I looked at Narfi, Betrayer King for a while and decided against adding another tribe, especially when Snow and Colorless are tribe-ish already. His return effect is really good for this power level.

Another problem is the power level of the ramp. I know you say you don't want to add Boreal Druid (and presumably other powerful early accelerants like Llanowar Elves), but I'm not sure casting the Eldrazi Titans is actually going to be viable in this cube without them.
I think we'd get more mileage towards a titan with Explosive Vegetation etc than a vulnerable turn 1 Elf. A big worry is that green will stomp every other deck by ramping harder than they can and slamming titans.
Rakdos looks like it can have a ramp player dead before they have a chance to cast their first Eyeless Watcher.
I need some fun police here, but the BR deck you drafted did look QUICK. I'll look at swapping 2/x for 1s with some still-aggressive humans.

I think this cube would benefit from an increase in power level to accommodate better ramp, a reduction in the number of narrow cards for non-snow, non-eldrazi decks, and an increase in the number of Big Eldrazi. Right now, the best decks in this format seem to be low to the ground aggro decks. Casting a Titan seems very unlikely, and snow seems under-supported (I don't see why cards like Dead of Winter and Jorn, God of Winter are missing from this list but stuff like Boreal Centaur made it in).
Dead seems highly variable. I don't want to spend 3 mana to wipe my opponent's board and end the game. Similarly, I don't want my 3 mana to do barely anything because my opponent is a snow deck. Jorn isn't in because it seems a little higher power than I wanted and I mostly avoid 2-sided-non-MDFC-land cards.

One idea which could be implemented to make colorless eldrazi and snow decks have more overlap is the "Colorless costs can be paid with Snow Mana" rule. Colorless seems hard for some decks to create right now, but with this rule, the snow lands could be used to fuel bona fide Eldrazi decks.
I could do this, but I'm not a fan of house rules and there isn't that much colorless being asked for.

Over all, I think that this cube is really interesting and has a lot of potential. There is room for improvement, but it doesn't require fundamentally changing anything about the structure of the cube. I think you have something special here, and CubeCobra will love it with some minor revisions. Thanks.

I'll make some changes later tonight with this in mind.
 
I think we'd get more mileage towards a titan with Explosive Vegetation etc than a vulnerable turn 1 Elf. A big worry is that green will stomp every other deck by ramping harder than they can and slamming titans.

I'll make some changes later tonight with this in mind.
I think the majority of the green cards in this cube are weak enough until the massive Eldrazi that you could get away with playing the cheap mana dorks. Almost all of the green creatures costing less than 6 mana seem extremely Janky, and that's a large part of why I think the color needs the turn 1 accelerants for help. I like the White, Black and Red sections of this cube a lot, and I think changing those to accommodate a purposefully handicapped Green is detrimental to what the environment could be.

Speaking of Eldrazi, I'd really like to see some more of the big Eldrazi from the original Rize of the Eldrazi set. It seems hard to draft a dedicated big Eldrazi deck when there are only like 6 big non-emerge guys to cast. I'm really missing cards like Pathrazer of Ulamong, Spawnsire of Ulamong, It that betrays, and Void Winnower here.

That's just my two cents.
 
Added a bunch of cards.

Turns out Zombies are so generically good now that it was fine to cram a bunch in.

Didn't get around to Humans because that's a massive search.

I was on the fence for those other Eldrazi. How 10 drops is too many, ya know?
 
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