This is an idea I've been thinking about for a while. The basic concept is an environment with no non-human humanoids(Elves, Goblins and so on...). I am imagining a world that has magic but doesn't have dragons, angels or demons, but magically enhanced real life animals may exist such as Mystic Snake and Giant Scorpion. This restriction would create a distinct environment from a flavor and gameplay standpoint.
With a human-centric cube, the evasion will be limited, but perhaps this is the kind of the environment where abilities like flanking and banding(!) can shine. Birds and Bats can provide some evasion as well. I took a look at humans in all the colors and not surprisingly White has very strong choices, so the power level on that end will have to be controlled.
Restrictions(subject to change)
-Creatures can only be humans, golem-like artifact creatures, (roughly)real life animals or objects.*
-Art must be consistent with the first restriction. Seventh Edition Pacifism is ok, but not the Grakk art. Syndic of Tithes is a human, but its artwork depicts a thrull, so it is not acceptable.
Now I am making this thread to brainstorm ideas of cards or themes I could focus on. For example, a soldier theme in White is clearly doable and many of Blue's humans are wizards. Green still has access to some bigger creatures, fixing and ramp. Red seems to have a decent assortment of options in pingers and (relatively) aggressive humans. *Since Black has such a heavy theme of necromancy and the graveyard that is hard to ignore, I'm fairly certain I want to allow zombies and cards that depict zombies, but they must be sufficiently human-looking or animal-looking.
Below I have some lists for humans in all five colors plus animals. These are not comprehensive; they are just some of the cards that stuck out to me as I dug through Gatherer.
(I realize these labels sound awkwardo_O )
White Humans
Blue Humans
Black Humans
Red Humans
Green Humans
Animals
Zombies
Flankers
With a human-centric cube, the evasion will be limited, but perhaps this is the kind of the environment where abilities like flanking and banding(!) can shine. Birds and Bats can provide some evasion as well. I took a look at humans in all the colors and not surprisingly White has very strong choices, so the power level on that end will have to be controlled.
Restrictions(subject to change)
-Creatures can only be humans, golem-like artifact creatures, (roughly)real life animals or objects.*
-Art must be consistent with the first restriction. Seventh Edition Pacifism is ok, but not the Grakk art. Syndic of Tithes is a human, but its artwork depicts a thrull, so it is not acceptable.
Now I am making this thread to brainstorm ideas of cards or themes I could focus on. For example, a soldier theme in White is clearly doable and many of Blue's humans are wizards. Green still has access to some bigger creatures, fixing and ramp. Red seems to have a decent assortment of options in pingers and (relatively) aggressive humans. *Since Black has such a heavy theme of necromancy and the graveyard that is hard to ignore, I'm fairly certain I want to allow zombies and cards that depict zombies, but they must be sufficiently human-looking or animal-looking.
Below I have some lists for humans in all five colors plus animals. These are not comprehensive; they are just some of the cards that stuck out to me as I dug through Gatherer.
(I realize these labels sound awkwardo_O )
White Humans
Blue Humans
Black Humans
Red Humans
Green Humans
Animals
Zombies
Flankers