General Charm School

I'm considering implementing a wider utility draft, and I'm still trying to determine the rules. One of the utility items I'm looking to add are charms. Not monocolour ones - those are too easily picked. But tri-colour could work, I think.



These look like easy includes in my format, since they 1) give access to artifact/enchant removal effects that are scarce in my format, and 2) reward 3-colour manabases/a 3rd-colour splash, which are decidedly infrequent in my format. Still, I think these could be really cool in the utility draft.

edit: in hindsight, this idea was way too ambitious and belonged in the BTP forums
 

Aoret

Developer
Jason raises an interesting point. I'd also say that going this far (imo doing any amount of UED) starts to move pretty far from traditional draft and kinda become its own thing. Not saying that's good or bad, but to me it feels like a leap. Perhaps the best way to do it is to build your main cube in such a way that it can be played with or without a UED shop.

You can then use whatever method works to determine whether you play with it or not. That could look like "hey guys feel like playing with the shop cards tonight?" or it could be something like the pandoras box draft card that someone (blacksmithy maybe?) mentioned a while back. My own personal errata on that card would be something like a card that says "when you draft this, draft it face up. Everyone shops from UED after the main draft, you pick first. You don't get to pick cards from the rest of the packs this round." obviously you'll wanna template that a bit better. But the idea is if I pick this p2p10 I don't get cards for the rest of p2. So when do I want to pull the trigger on it? Or do I? I'd say if it tables you just don't do UED. Obviously this is all half baked and you may want to tweak numbers and suchlike.
 

Jason Waddell

Administrator
Staff member
I'll read this whole post later, but basically, ULD works because the cards don't occupy any of the ~23 spell slots. Cube is already heavy on cuts, and if I'm giving away a lot of spells, I want my players to build 45 card decks. This causes other issues, but I think it's an issue to consider.
 

Kirblinx

Developer
Staff member
It seems like a novel idea, and I think it should be given a chance at least. It is a nicer way of implementing a UED, or even Jason's Magical Christmas land idea. Spending a pick to get a pick from a larger pool later seems interesting rather than just adding more cards later.

My take on the 'shop' would allow for three colour cards (charms seem a good place to start) and any of the really narrow build arounds (burning vengeance, aluren, enduring renewal, etc.). Have it known at the start, so then if someone gets the first shop pick, they can see what narrow build around seems to be open and go for it. Having that many options, even if your draft doesn't end up supporting the card, you can throw in a charm instead or something.

The most important part about UED and the 'shop' is this:
Can't have anything that you would want to take over a normal card in your cube.
This should be true until there are (close to) no cards in your colours in that pack. If you break this rule then the shop picks basically become freerolls. They are almost exactly like the charms that you want to put in the shop. They get their power from the flexibility. None of the options on the charm are great for the cost, but being able to chose the right thing at the right time makes up for it. I would keep the power of the cards VERY low in the shop, just to be on the safe side for the first runthroughs. If it doesn't seem to get any love then slowly increase the power level.

My way of implementing it would be using some of the worse conspiracy cards and just sharpieing over them. It would be nice to know when someone as taken a 'shop' pick. Might make it more fair, by making it known info since it can be more than one card anyway.

My pick for the best card to sharpie over would be this guy.

I mean you are going to barter with the shop aren't you?
 
has anyone done like, uhh, maybe you could call them sub-picks?
* Charm
Instant
Immediately after the draft, you may reveal ~. Choose a card with "Charm" in its name, and put it into your sideboard.

like in your draft you just have a card that says

alternatively you could squadron them like so
Squadron Charm
Instant
Immediately after the draft, you may reveal ~. Put all cards with "Charm" in their name into your sideboard.
 
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