Just on the general subject of Ravnica mechanics: I keep expecting the "watermarks matter" mechanics from Unstable to reappear in a Ravnica set.
Oooh. Fixed.I mean, Commanding Soloist has two options on your turn:
1) You play it, then repeatedly flicker it and scry 2 until your deck is in the order you want, then break the loop by having it come in as a 4/2.
2) Like #1, except you flicker another creature instead of making it a 4/2.
Just on the general subject of Ravnica mechanics: I keep expecting the "watermarks matter" mechanics from Unstable to reappear in a Ravnica set.
Quick note, your entry does not meet the contest criteria, specifically this contest rule: "Two of the cards should feature the new mechanic itself, and the other card should interact favorably with the mechanic in some way." Only Shambling Compost features the keyword. Mentioning the keyword, like Resourcefulness does (edit: did), counts as interacting favorably with the mechanic in some way. (Edit: The old) Moldervine Goliath obviously falls into this last category as wellDecompose is what the Golgari always did, they just now found a name for it.
Oh, you're right. I'll edit my entry.Quick note, your entry does not meet the contest criteria, specifically this contest rule: "Two of the cards should feature the new mechanic itself, and the other card should interact favorably with the mechanic in some way." Only Shambling Compost features the keyword. Mentioning the keyword, like Resourcefulness does, counts as interacting favorably with the mechanic in some way. Moldervine Goliath obviously falls into this last category as well
Quick note once more, your submission does not meet the contest criteria. While Drudge's Education does mention the keyword, I would count it as interacting favorably with the mechanic for the purpose of meeting the "two of the cards should feature the new mechanic itself, and the other card should interact favorably with the mechanic in some way" rule. You're the second person to make a submission that breaks this rule, which means I should probably clarify the original post a bit! Sorry for not being entirely clear!Picket Enforcer
Creature - Gorgon Citizen
Strike 1 (, Tap another untapped creature you control: Put a +1/+1 counter on this creature and it goes on strike. Activate only once and only as a sorcery.)
Picket Enforcer has deathtouch if it's on strike.
2/2
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"It might be hard to stand up to the bosses, but just try bowing to 'em once you're made of stone." -- Golgari Union shanty
(Common)
Drudge's Education
Instant
Kicker - Tap an untapped creature you control.
Target creature you control gains hexproof until end of turn. If Educate the Masses was kicked, put a +1/+1 counter on it and it goes on strike.
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Golgari sewer workers habitually inoculated themselves against dysentery and salmonella. Guild coersion was just another kind of disease.
(Uncommon)
Svothgos, Shelter of the Gateless
Legendary Creature - Plant Zombie
Vigilance
Undergrowth - Svothgos enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.
Whenever another nontoken creature you control with a counter on it dies, create a 1/1 Plant Zombie creature token.
3/3
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"They would have us believe our shackles are as inevitable as death. But through death, I have found the strength to break our chains."
(Rare)
I came up with a rather similar mechanic. (All of my cards are finalized. They're just being slow rolled to post.)NO GRUUL!?!?!
WHY NO GRUUL?!?!
I’m conflicted because I love the interaction between this cleanest of fight effects and your mechanic, and recognizing when the perfect synergy card already exists is an important skill for designers too, but I’ld say reprints very clearly break the contest rule “design three cards: one common, one uncommon, and one rare or mythic card (art is optional)”. Coming up with new art and flavor text is not the same as designing a new card, after all. There’s probably something you can do to tweak the card and make it your own.
Not sure if it's allowed, but I went with a reprint for my common. I added the "during your turn" restriction so that it wouldn't be so painful to attack into. Also because GRUUL SMASH!!!
This wasn't a tweak of his idea. Nor is it an idea I'd submit as a final. All of my ten ideas are designed, but I'm not trying to spam the thread about a month before the end. Would you like me to DM you my mechanics so that you're aware that they're already finalized?It sucks when you have a good idea and somebody beats you to the punch, but I can’t ignore that, because otherwise people can just tweak and improve upon someone else’s submission.
I didn’t mean to imply that you stole Kirb’s idea, it’s just that in a contest where I have to judge each submission individually, the brownie points for the concept will go to the first one to submit the idea if two submissions are really similar.This wasn't a tweak of his idea. Nor is it an idea I'd submit as a final. All of my ten ideas are designed, but I'm not trying to spam the thread about a month before the end. Would you like me to DM you my mechanics so that you're aware that they're already finalized?
Oop, almost forgot to answer this question. I think that's not technically against the rules of the contest, so go right ahead if it makes sense for your design! I will say that anyone trying to abuse this loophole by submitting one card with the mechanic, one card with both the mechanic and a favorable interaction, and one random card that has nothing to do with the mechanic, will likely not do well in the contest, even though they are technically fullfilling the contest requirements@Onderzeeboot, I got one question: The card that mentions the mechanic and/or interacts with it favorably, is it also allowed to feature the mechanic itself?
I think this is what Brad is doing (just posting all 10 guilds and choosing 2 at the end). They only posted the Gruul one now because it was so close to mine, just to show that we had the same idea.I didn’t mean to imply that you stole Kirb’s idea, it’s just that in a contest where I have to judge each submission individually, the brownie points for the concept will go to the first one to submit the idea if two submissions are really similar.
Also, I love that you're doing all guilds, please keep doing that! If you want to slowroll them and pick your final two submissions at the last moment, I do think it's a good idea to DM me the mechanics so you don't loose out on any brownie points
LadyMapi is right, it seems like a real obvious space to put the next Gruul mechanic. I just think that 'excess damage' has a little too much complexity points, so if they did this then some of the other keywords would have to be fairly grokkable. When I was researching on how to word it there are a lot of questions on how it interacts with: Deathtouch, Trample, Indestructible and Regeneration. Like all of these are decently easy to figure out for a seasoned mtg player, but I can see how a new player would be very confused.To be fair, I also came up with "what if the Gruul do stuff if you deal excess damage?" as a mechanic — they aren't a terribly deep guild in terms of what they want to do (It's "play the platonic ideal of creature-based midrange, where your creatures are bigger than their creatures", by the way. That's the Gruul thing).
Updated to comply with the rules. Thank you!Quick note once more, your submission does not meet the contest criteria. While Drudge's Education does mention the keyword, I would count it as interacting favorably with the mechanic for the purpose of meeting the "two of the cards should feature the new mechanic itself, and the other card should interact favorably with the mechanic in some way" rule. You're the second person to make a submission that breaks this rule, which means I should probably clarify the original post a bit! Sorry for not being entirely clear!
Edit: I updated the rule to "Two of the cards should feature the new mechanic itself (not reference it, feature it), and the other card should interact favorably with the mechanic in some way (this includes straight up referencing the mechanic, e.g. like Astral Slide does for cycling)." This isn't a change to the contest rules, only a clarification of the original intent.
I'm pretty sure it's supposed to be the Bear Dude's name.Is Drurd a word I don't know?
I won't do the best two at the last moment, but I'll choose my finalists later? I don't even care about winning. This was a good design challenge.Also, I love that you're doing all guilds, please keep doing that! If you want to slowroll them and pick your final two submissions at the last moment, I do think it's a good idea to DM me the mechanics so you don't loose out on any brownie points