Large DMU update!
CubeCobra blog
W: I wanted to add more of a go-wide token theme to go along with the anthems.
Doomed Traveler>Esper Sentinel
I really like the idea of a taxes style deck in cube but think it requires a lot of narrow support.
Topplegeist>Star Pupil
There's not enough +1/+1 support to make Star Pupil interesting. Topplegiest adds some evasive aggro.
Guardian of New Benalia>Glory-Bound Initiate
Glory-Bound Initiate was the right power level but want to try Guardian out.
Blade Splicer>Devoted Crop-Mate
I didn't see many crop-mates cast and it does seem a little too much mana to invest. Blade Splicer adds a blink target.
Galepowder Mage>Daring Archaeologist
Serra Paragon>Kongming, "Sleeping Dragon"
Kongming was too weak as a body and over-costed as an anthem. Serra Paragon is a very strong (too strong?) way of helping an aggro deck go over the top.
Raise the Alarm>Glint Hawk Idol
Angel of Serenity>Force of Virtue
More top end for ramp or re-animator. Force of Virtue is a very interesting card that I might end up putting back in. W already has a lot of anthems but it's an interesting card to flash in.
Serra Redeemer>Teshar, Ancestor's Apostle
Serra is a nice close out top-end card for aggro. Might have too many of those with this, but Teshar is a little annoying to trigger.
- Luminarch Aspirant
Felt like games quickly spiraled out of control if Luminarch Aspirant was played T2. It's a fun card to play with though and can come back in if there's more removal.
U: I want to add self-mill and Thassa's Oracle / Lab Maniac.
Mystical Tutor>Rishadan Dockhand
Again taxes are too narrow. Give combo / control decks some support.
Thassa's Oracle>Warkite Marauder
Warkite Marauder was too strong.
Aether Channeler>Exclusion Mage
Strict upgrade.
Champion of Wits>Waterfront Bouncer
Waterfront Bouncer is insanely annoying to play against. I wouldn't mind a self-bounce only version of this. Champion adds some self-mill support.
Haughty Djinn>Moonblade Shinobi
Laboratory Maniac>Condescend
Protect the Negotiators>Mana Leak
Similar spell effect but with a multi-color kicker.
Joint Exploration>Saw It Coming
Not a fan of the foretell mechanic, too much to keep track of. Joint Exploration is okay as 1U and adds multi-color optionality.
Mystic Confluence>Circular Logic
Deep Analysis>Preordain
Beef up spell quality.
Gifts Ungiven>Opposition
Opposition is way too strong, meant to remove it earlier. Gifts is a fun card and works well with Unburial Rites.
- Crush of Tentacles
I like the idea but wasn't seeing play.
G: Mainly just switching stuff around here.
Quirion Beastcaller>Elvish Reclaimer
There's not enough other land stuff going on to keep Reclaimer.
Untamed Kavu>Den Protector
With the card quality of this cube playing a morph on 3 doesn't feel great.
Yavimaya Iconoclast>Titanic Brawl
Not sure if there's enough +1/+1 counters for Brawl to make sense.
Briarhorn>Vines of Vastwood
Yeva, Nature's Herald>Ripjaw Raptor
Ripjaw's effect wasn't doing much.
Avenger of Zendikar> Pelakka Wurm
I like just having a big dumb creature instead of something that takes a bit to get going.
Tear Asunder>Vorapede
Add some artifact/enchantment removal. I probably need even more of it.
- Greenwarden of Murasa
Too slow.
B: Again adding self-mill.
Undead Butler>Dark Confidant
Braids, Arisen Nightmare>Ruin Raider
Ruin Raider by contrast is slightly too weak. Braids looks like fun.
Gurmag Angler>Dauthi Marauder
Add a self-mill pay-off and remove a weak evasive creature.
Liliana's Reaver>Grief
With the good hand distruption spells coming in evoking grief seems very bad and playing it on 4 is just okay. Reaver forces trades.
Night Incarnate>Shriekmaw
Shriekmaw is a classic, but black has enough single target kill spells. Night Incarnate provides some mass removal.
Inquisition of Kozilek>Vampire Lacerator
Thoughtseize>Rankle, Master of Pranks
Hand disruption back in. Rankle is a little too good.
Urborg Repossession>The Eldest Reborn
5 mana is a lot for a sac then discard effect even if the last effect is very good. Urborg gives some recursion with multi-color options.
Foul Play>Eliminate
Unburial Rites>Whip of Erebos
Whip of Erebos is too strong with the amount of enchantment removal I have. The lifelink saves games and closes them out with the effect. Unburial Rites keeps the reanimate effect and is playable from the GY.
Infernal Grasp>Sinister Concoction
Sinister Concotion asks for a little too much. Make it more direct.
- Ravenous Chupacabra
Too uninspiring.
R
Conspiracy Theorist>Dismissive Pyromancer
Side-grade for discard. Want to try it out.
Earthshaker Khenra>Young Pyromancer
Not sure Young Pyro does enough with the tokens. Earthshaker fits in well with discard/gy themes.
Reckless Bushwhacker>Guttersnipe
Aggro close out card in for mediocre spells matter card.
Alesha, Who Smiles at Death>Thopter Engineer
Removing artifact theme for some multi-color optionality.
Ox of Agonas>Grim Lavamancer
Grim Lavamancer controls boards too easily. 1
Hurloon Battle Hymn>Char
Downgrade in effect in exchange for a multi-color kicker.
Zealous Conscripts>Daretti, Scrap Savant
Remove artifact theme for more aggro close out cards.
Sudden Demise>Fiery Impulse
Sudden Demise seems like it might be fun to play with.
- Goblin Welder
As much as I like this card it does way too much at R.
Since there's such a large amount of fixing in this cube it's worthwhile to add another round of multi-color cards I think.
Multi-color
+
Runic Shot
Agony Warp
Sprouting Goblin
Renegade Rallier
Phyrexian Missionary
Prophetic Bolt
Pernicious Deed
Gerrard, Weatherlight Hero (I don't know if this works very well but I didn't have many other interesting effects in RW)
Bounding Krasis
Bloodhall Priest
Raff, Weatherlight Stalwart>Time Wipe
No deck really wants Time Wipe.
Warhost's Frenzy>Dreadbore
Balmor, Battlemage Captain>Rielle, the Everwise
Trying this switch out.
Vilespawn Spider>Growth Spiral
Add some self-mill to UG.
Urborg Lhurgoyf>Neoform
Same thing, add some self-mill to UG.
Colorless
Containment Construct>Contagion Clasp
Contagion Clasp wasn't being used.
Dismember>Blasting Station
With the persist combo pieces out, just add some colorless removal.
Remove:
Cave of the Frost Dragon
Den of the Bugbear
Hive of the Eye Tyrant
Not a fan of manlands, will consider removing the other dual color ones too.
Metallic Mimic
- Not very useful w/o persist combo.
Stonecoil Serpent
- I want to avoid protection effects in general.