Card/Deck Earthcraft/Cryptolith Rite Archetype

Dude. I LOVE YOUR PROFILE PIC.
Thanks! Sharing a name with a pink puffball, I've learned to embrace it XD

For a more creature-integrated option there is
b7e90355-80ca-49db-914c-62b3a7bd4726.jpg
This guy is giving me mad flashbacks to an old Soul of the Harvest deck:

Elfball - Standard 2012

Creatures (32)
Craterhoof Behemoth
Ezuri, Renegade Leader
Village Bell-Ringer
Soul of the Harvest
Restoration Angel
Birds of Paradise
Elvish Archdruid
Elvish Visionary
Arbor Elf
Llanowar Elves

Spells (8)
Genesis Wave
Green Sun's Zenith

Lands (20)
Sunpetal Grove
Razorverge Thicket
12 Forest

Sideboard (15)
Sword of Feast and Famine
Melira, Sylvok Outcast
Thragtusk
Fog
Mortarpod
Surgical Extraction
Sword of War and Peace
Mental Misstep


I like this direction. For more consistency/spice add:
671e60fd-f34b-4688-9265-57ef856c1b35.jpg
1ddcd76b-a7a1-4ae6-bf4a-f929c6574bdc.jpg

How are these and Beck // Call if the focus is less on combo? Generally curious since I've only played Glimpse in constructed. My concern is that these cards are most often a single cantrip requiring additional setup or luck to get more out of them, whereas Beast Whisperer is good in most scenarios and is a body.
 
Kor Skyfisher + Oketra's Monument + Earthcraft is infinite creatures + infinite mana, so maybe avoid putting those cards together in a cube unless you've got ways to handle someone theoretically going off on T3?

If we're looking at three colors, though, I think that Earthcraft Zombies could be sweet:



Or, if you want to lean a bit towards Blue...

 
For a more creature-integrated option there is
And if you like enchantments (and have a singleton cube):


How are these and Beck // Call if the focus is less on combo? Generally curious since I've only played Glimpse in constructed. My concern is that these cards are most often a single cantrip requiring additional setup or luck to get more out of them, whereas Beast Whisperer is good in most scenarios and is a body.
Just theorycrafting, no real play experience. I think most of these cards play way better in a constructed deck and are pretty niche.
You can probably make Rite of Harmony and Beck // Call work if you have a tokens theme in your cube (e.g. Battle Screech, Adeline, Resplendent Cathar, Increasing Devotion or some delayed token generation like Promise of Bunrei). These two have broader appeal as you don't have to cast the creature to get the trigger.
I'd imagine you'd have to do a lot of work to make it viable outside a combo deck and have a slowpaced environment to give these decks enough time to setup.
I think what @sigh said here about tokens is also pretty relevant.
 
I haven't seen anyone mention

So just putting her out there with the intruder alarms
Some of the inspired cards might be interesting too depending on how low powered you are like

or some of the other cares about tapping creatures like

Or if you're real evil this archetype goes neatly into the

Decks

Earthcraft and intruder alarm are a bit too strong for my cube, but second wind, freed from the real, hidden strings, and Derevi, empyrial tactician are some fun janky alternatives I've considered
 

Dom Harvey

Contributor
This is one of my favourite decks so I'm glad to see a thread about it.

At its core, this strategy wants to use creatures as a flexible resource. Converting bodies to mana is the most direct way of doing this with the cards listed in the OP or these:



As the OP noted, Convoke has this built into the mechanic:



You can support these effects with creatures that add mana in another way at the same time:



Some of my favourite lands let you use creatures to enable messed up stuff:



You want creatures as potential mana sources that are also mana sinks:



Once you have lots of creatures lying around you want ways to pump them - ideally scalable and/or attached to creatures themselves:



Here's an example list with a tribal focus:








Absolutely love decks like this
 
Finally finished up the cube revamp and fired a draft today, so time for some decklists!

Here's first attempt on CubeCobra, forcing the archetype:









Ended up in a red splash, enabling Plargg, Dean of Chaos in addition to Augusta, Dean of Order. Birgi can help with the chain or use Harnfel, Horn of Bounty to dig when out of gas, but it might be a little cute here.
-----

Next up is a test draft in CubeCobra that naturally went GW:










Included one custom card I'm testing for Earthcraft redundancy:
Conclave Harbinger.png

This list feels more fleshed out, though a little light on one-drops. Grist plays well with Duskwatch Recruiter, Augur of Autumn, and Beast Whisperer.
-----

Here's the list that was drafted today by one of our players. It was a great example of a deck not trying to lean heavy into the archetype, but utilized many of the pieces well with its go-wide strategy (which is awesome to see!)











We did have someone playing Katilda, Dawnhart Prime in his deck and Earthcraft in his sideboard, but not any ways to capitalize on them; Katilda was simply a mana dork. I don't know how I feel about Katilda in a cube that doesn't directly support Human tribal since I don't want to lead my drafters astray.

Want to once again give a thanks for all the card suggestions and sample decklists! I'm going to continue iterating on the list, but really happy with how things are looking thus far.
 
I have not read this thread until now and I am very impressed! This is such a cool idea for a theme in either Selesnya or either Abzan, Bant or Naya!

Second I want to say that the custom card is an excellent design. Beautiful art that fits the ability, fitting creature type and the stats (ability + power toughness) is fair. Also another plus in the book for Card Conjurer.

I want to get this theme into my low-powered Level 0 cube that is 360 cards and act as a starting set to my deck building format. I think the theme should include a Human tribal. I also think the GW go wide goes well with Aristocrats. And I think Aristocrats goes well with delerium and other GY strategies. And I think Aristocrats and delerium goes well with self-discard Drake Haven madness.

Themes I have on my mind:
Naya (Crypto) Rites with Humans
Jund Aristocrats using Humans
Grixis Madness
 
Definitely interested in what you put together for the Grixis Madness theme! It's something that I've had difficulty keeping away from parasitic or lane drafting. Hopefully the cross-synergies work well for you. Also, if you have plenty of cycling for the Drake Haven, Irencrag Pyromancer could be a consideration; it was a favorite in my playgroup.
 
Thanks @kModz

It will take some time before I have something to share but I am working on some ideas. I will write a blog once I am ready to share.
 
Update. It didn't work out for me because I had some requirements I couldn't overcome with this deck for my cube.

I am on attempt no. 2 now. The difference from last time is that I've moved this deck a bit higher up the power level than I initially attempted. For those of you who know my cube, I'm trying to put this into Level 1 instead of the Starter Set. This means I am not restricted completely from multicolored cards and have room for more rare cards. I think your custom card is quite necessary and a clean design. I might try it out in mono green. Maybe {G}{G} cost. Any chance you have a link to the art? @kModz
 
Last edited:
Top