Graving a deeper form of satisfaction and the retail limited feel, me and my cousin set out to build our own fantasy set. Leaning onto the groundbreaking work of Chris: MTGO Academy we tried to give the set little bit of a personal touch.
Here is what it came down to:
WU Skies(with added Flicker-interactions)





UB Faeries





BR (Steal and) Sacrifice





RG Ferocious/Throw cards around





GW Tokens





WB Humans





BG Graveyard





GU Ramp





UR Spells(MiniStorm)





RW Doublestrike/Equipment





Build around





The set has only been drafted once, so things like format speed, archetype strenght and color balance are not clear to us yet. With archetypes like fearies we really tried to give them a broader application and work them into other archetypes(in this case UW and GB). We wanted removal to be available and applicable and give players quite an easy access to card advantage especially in green. From the one draft we did it looked like a rather wide variety of deck speeds were possible with GB Durdle on the one side and RW Blitz/Combo aggro on the other.
I would love you guys to look through the list and comment on things you notice, as tunnel vision is a real thing
EDIT: Ugh. I suck atformating posts posting on these formus.
Here is what it came down to:
- First of all: The Cubetutor List
- Booster setup: 5 c1, 3 c2, 4 u1, 1 u2, 1 rare, 1 land
- There are 51 different c1, 45 different c2, 80 u1, 60, u2, 60 rares, and 2 of each fetch/shock+20 random utility lands, which are combined to provide 60 boosters.
- We decided to add the land slot in order to solve the problem of fixing distribution, I am not convinced it is the best approach but testing will show.
WU Skies(with added Flicker-interactions)
UB Faeries
BR (Steal and) Sacrifice
RG Ferocious/Throw cards around
GW Tokens
WB Humans
BG Graveyard
GU Ramp
UR Spells(MiniStorm)
RW Doublestrike/Equipment
Build around
The set has only been drafted once, so things like format speed, archetype strenght and color balance are not clear to us yet. With archetypes like fearies we really tried to give them a broader application and work them into other archetypes(in this case UW and GB). We wanted removal to be available and applicable and give players quite an easy access to card advantage especially in green. From the one draft we did it looked like a rather wide variety of deck speeds were possible with GB Durdle on the one side and RW Blitz/Combo aggro on the other.
I would love you guys to look through the list and comment on things you notice, as tunnel vision is a real thing
EDIT: Ugh. I suck at