Okay, up to the top with you
I am dividing this comment into three sections
1. Cards I have played and want to share my experiences with.
2. Cards I do not want to test and my reasonings why.
3. Cards I want to test. Please help me decide if I should test them or not.
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1. I have played the following
You’re In Command was for my Coliseum cube back when I ran that in 2017 -> 2020. It was very good and super interesting because you could turn any creature into a grind engine. The Coliseum had the players gain experience when they won games and could use that experience to level up through various skill trees. One of the skills was to become a War General who had access to this white spell. This format was a lot of fun but it was also very complex to play as soon as we were more than 3 players. My favorite 2-player or 3-player format.
We tried it and it didn’t work. This was also for Coliseum in which a Time Traveler player had access to
Do-Over and
Time Machine.
Was not worth the card slot. It always felt pretty bad. I think it was a combination of the flash that made it feel a little unfair and the late game grindyness. For me it was both boring and repetitive…and sleightly unfair.
What an awesome card. Everyone should include this into their cube!
A very, very good card. But it only lasts one game so picking this in a draft equals you can only include it into your deck in one game. I had 12 copies lying around because I wanted my players to always get a fresh one when each new draft began.
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2. Cards I find very interesting but that I do NOT want to run:
I have tried custom cards like these. We had one that said players drew from the bottom of their library instead of top. It would cost one mana in hybrid
/
and have en etb draw a card. Just like this one. And people never see a good reason to include them in their decks. Same result with a
/
etc draw a card and creatures assign combat damage with their toughness instead of their power. I don’t expect Stack of Paperwork to do anything either even though it would be fun to have combat stack every now and then. Had it been a 0 mana card with draw, then people would include it.
If I was hosting cube tournaments where we would play matches that was best of three games, I would want to test it.
So cool with the artwork but absolutely useless since it doesn’t draw a card, rebounds or something.
Straight out of Squid Game, this is like a
Sower of Temptation and
Mind Flayer but with bigger stats and an expensive way for the opponent to get their creature back. Not worth the card art though.
The Ultimate miracle. Mega high ups, super low lows. This is tempting but I fear it might be devastatingly broken if in the starting hand.
No need for this after we got
Elite Spellbinder.
We already have
Power Play and I like how clean that card is. This is a matter of taste.
Until Wizards make an Uncovered Cavern plot booster, this card will remain a mystery. Having text like that on a card is both trinket text (like we see on
Daretti, Scrap Savant) and begs the question what else the card can do like tribal support card that supports a creature type that isn’t in the cube.
Pure upside abilities. It’s too texty and too punishing for my taste with the first strike and the counter attack. It seem super, super strong.
I’m on the verge of wanting to test this one. I don’t like the logistics. Had my cube been on Magic Arena, it would have been fine.
I finally have a use for all my altered Basic lands… naaaaaaah
It would have been sweet but I don’t think the card is worth it.
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2. I want to test the following cards. Please talk me out of it:
I like when aggro creatures have some late game value so that’s a plus for
Frontier Explorer.
There is something appealing about having all your creatures become card anvantage. And
Mulldrifter always felt good to hard cast. Even evoke if you were out of lands or had no other play.
I want to include
Bone Rattler in my starter set. It seem expensive but I think it would go really well with the themes in the set. We have Aristocrats, self mill, Delirium (and others like Spell Mastery, Threshold) and flashback (and others like eternalize and disturb)
Ogre could be interesting for all sorts of graveyard themes including reanimator and Delirium.
What a lengthy name. It creates three bodies for Aristocrats. It has a built-in sacrifice for two of your creatures. This I find very interesting for the long run. I have never noticed the card before and it surprises me.
We already use
Blasted Landscape for when we ban cards between rounds. The loser of a game chooses a card from the winner’s deck to get banned from the tournament. The winner get’s a Blasted Landscape as a replacement which is an obvious downside because it’s neither a good land nor a good spell. It does however cycle. That winner cannot get rid of the card until the player loses a game. Now I am tempted by
Gunk Slog because it does kind of the same but a bit more extreme at the cost of only affecting the current game.
What an interesting burn spell. I feel like the name is a joke because there is (currently) no such card named Lazy Goblin.
Obviously has the downside of being multicolored which means it will compete for a very few spots. It looks like a very fun card to resolve though.
I find this mechanic very interesting! I want to test it out. Someone stop me