Hi, I just finished tuning my new cube and it would be cool if you could give some feedback.
Long story short, a couple months ago while drifting through cubetutor I found a guy who made a cube where you had to pick your lands from the draft pool. I really liked the concept and decided to use it for an original cube.
Key features
You have to pick your lands from the draft pool
Three levels of difficulty for different skill levels:
Easy: Four 15 card boosters per player
Normal: Three 17 card boosters per player
Brutal: Three 15 card boosters player (Seriously, if you make a mistake in your picks here you are screwed)
Stats:
455 Cards
Unbalanced colors
Not Singleton
Eternal
Archetypes
Morph
Metalcraft/Artifacts
Domain
WGrb Allies
Rw Goblins
W Soldiers
Also, I tried to fit some "combo" stuff too: Dark depths and Door to nothingness.
The tribes "bleed" a lot into each other thanks to every creature having more than one of the tribes subtypes.
So, I would like to hear your thoughts on Dark depths and door to nothingness. Do you think they have been smoothly implemented? Also, I have been thinking in adding some more manlands and support for a Land Deck (treasure hunt, trade routes, etc). I might be suffering from tunnel vision, if you can draft this and check if there's anything off please let me know.
Here is the link for Cube Tutor:
http://www.cubetutor.com/visualspoiler/57583
Long story short, a couple months ago while drifting through cubetutor I found a guy who made a cube where you had to pick your lands from the draft pool. I really liked the concept and decided to use it for an original cube.
Key features
You have to pick your lands from the draft pool
Three levels of difficulty for different skill levels:
Easy: Four 15 card boosters per player
Normal: Three 17 card boosters per player
Brutal: Three 15 card boosters player (Seriously, if you make a mistake in your picks here you are screwed)
Stats:
455 Cards
Unbalanced colors
Not Singleton
Eternal
Archetypes
Morph
Metalcraft/Artifacts
Domain
WGrb Allies
Rw Goblins
W Soldiers
Also, I tried to fit some "combo" stuff too: Dark depths and Door to nothingness.
The tribes "bleed" a lot into each other thanks to every creature having more than one of the tribes subtypes.
So, I would like to hear your thoughts on Dark depths and door to nothingness. Do you think they have been smoothly implemented? Also, I have been thinking in adding some more manlands and support for a Land Deck (treasure hunt, trade routes, etc). I might be suffering from tunnel vision, if you can draft this and check if there's anything off please let me know.
Here is the link for Cube Tutor:
http://www.cubetutor.com/visualspoiler/57583