As a relatively new player (August 2012), the standard theme for a Cube - 'Magic's Greatest Hits' doesn't really appeal. I really like what Wizards have been doing with draft formats as of late - primarily making Removal weaker and Creatures stronger. What I don't like are the archetypes, bomby rares, straight bad cards and of course the cost.
My plan is then to design a cube with a pretty flat power level with each colour restricted to the centre of it's colour pie and no explicit inter-colour synergies. I also favour formats that tend towards two colours. I decided a good way to keep the power level flat and keep colour screw low would be to exclude cards with double costs (e.g. 2UU). The plan is to have two complete cycles of 2-colour Gold cards (so 20 total) and 30 colourless cards (including Conspiracies and maybe some utility lands but no Duals).
This is where I am at so far: http://www.cubetutor.com/viewcube/35406
My biggest problem is Green. I though I could give it a Trample exclusivity deal but that didn't really stick. It seems to be that by making all Creatures better, Wizards has somewhat snatched away Green's crown and glory. I've really struggled to find Green creatures at the power level I want but with only 1 G in thier mana cost. I'm hoping as more sets are released I'll be able to round them out but BFZ Block hasn't been all that helpful what with the Eldrazi being all strange and defying colour boundaries.
I'd appreciate any suggestions people have on how else I should characterize Green bearing in mind I don't really want any fixing :/
Thanks!
My plan is then to design a cube with a pretty flat power level with each colour restricted to the centre of it's colour pie and no explicit inter-colour synergies. I also favour formats that tend towards two colours. I decided a good way to keep the power level flat and keep colour screw low would be to exclude cards with double costs (e.g. 2UU). The plan is to have two complete cycles of 2-colour Gold cards (so 20 total) and 30 colourless cards (including Conspiracies and maybe some utility lands but no Duals).
This is where I am at so far: http://www.cubetutor.com/viewcube/35406
My biggest problem is Green. I though I could give it a Trample exclusivity deal but that didn't really stick. It seems to be that by making all Creatures better, Wizards has somewhat snatched away Green's crown and glory. I've really struggled to find Green creatures at the power level I want but with only 1 G in thier mana cost. I'm hoping as more sets are released I'll be able to round them out but BFZ Block hasn't been all that helpful what with the Eldrazi being all strange and defying colour boundaries.
I'd appreciate any suggestions people have on how else I should characterize Green bearing in mind I don't really want any fixing :/
Thanks!