General "Looking for a card"-Thread

So, I realized I was still running a bunch of equipment (partly) from a short period of time where I tried to make equipment as a theme work. Now, these four cards appear relatively blank. They don't do much for my other themes/archetypes.



Now I am looking to replace them with other colorless artifacts (not necissarily equipment) that fulfill these two requiements:
1. They make sense in the artifact matters decks in my cube.
2. They are interesting for one or possibly more of my other decks to create more overlap.








And here are the other themes I would like to get some support for with these slots (not all of them with four cards of course):
Blink
Sacrifice
Madness
Dredge
Lands
Prowess
Lifegain
Tokens

I am happy for all cool suggestions, just colorless cards that are (or create/become?) artifacts.

Here you can see what I already have in colorless:
https://cubecobra.com/cube/list/nightmare?f=ci=c&view=spoiler
 
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Onderzeeboot

Ecstatic Orb
I still run double Bonesplitter. It’s the single best balanced equipment that elevates aggro decks. I love it to death, despite its “relatively blank” appearance! <3

Anyway, it would be helpful to have a link to your current artifact section in your post. Stuff like Trading Post and The Underworld Cookbook might be excellent, but you may be running them already! :)
 
Counter package



Works with Skelions 1 and 3, plus Serrated Arrows giving decent colorless removal. This becomes really fun with more proliferate and mana rocks with counters such as Noble’s Purse.

Grindy sacrifice package



Get sacrifice fodder and/or artifact cast triggers for days.
 
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So, I realized I was still running a bunch of equipment (partly) from a short period of time where I tried to make equipment as a theme work. Now, these four cards appear relatively blank. They don't do much for my other themes/archetypes.



Now I am looking to replace them with other colorless artifacts (not necissarily equipment) that fulfill these two requiements:
1. They make sense in the artifact matters decks in my cube.
2. They are interesting for one or possibly more of my other decks to create more overlap.








And here are the other themes I would like to get some support for with these slots (not all of them with four cards of course):
Blink
Sacrifice
Madness
Dredge
Lands
Prowess
Lifegain
Tokens

I am happy for all cool suggestions, just colorless cards that are (or create/become?) artifacts.

Here you can see what I already have in colorless:
https://cubecobra.com/cube/list/nightmare?f=ci=c&view=spoiler

 
Q #1: Does anybody have opinions on this card?



I'm thinking about it as a fun card that you can setup to deal a knockout blow in the end game, similar to Overrun or Living Death. It doesn't deal the winning damage on the spot, but it could generate enough value to essentially win the game. I picture it being used after blockers are assigned in a big board state. Is it any good outside of a blink deck? It seems like it's still good for a big board state or wrath protection if there's some incidental ETB's in a deck.

Q #2: Related to that, what are some good cards to either win with a flourish or force the end of a game in white? Other colors have things like Overrun, Sulfuric Vortex, and Living Death that can win you the game if you've set yourself up well enough. If I ran planeswalkers, I'd add Elspeth, Knight Errant. But in the absence of that, I'm thinking maybe Maul of the Skyclaves or Celestial Armor or Angelic Destiny fills that role in a cube where white has an aggro humans archetype and a tokens theme.
 


History of Benalia does a pretty good job if you're okay with typal things going on.



These are splashy and end games.



These are various levels of "pretty good" to "absolutely busted," but are rules nightmares. Very very cool, though.
 
These are various levels of "pretty good" to "absolutely busted," but are rules nightmares. Very very cool, though.
I like Felidar Retreat and Mirror Entity out of your suggestions - thanks!
In my experience Maul of the Skyclave is too much of a removal check (at least in my environment). It turns anything into a 3-4 turn clock and is very hard to interact with in combat because they will never have good blocks for a 5/4 flying first strike creature.

History of Benalia and Felidar Retreat are pretty cool/strong.
That's also my worry. Maybe Celestial Armor is more suitable at the cost of a couple lines of text. I do like the instant speed combat trick part of it.
 
Q #1: Does anybody have opinions on this card?



I'm thinking about it as a fun card that you can setup to deal a knockout blow in the end game, similar to Overrun or Living Death. It doesn't deal the winning damage on the spot, but it could generate enough value to essentially win the game. I picture it being used after blockers are assigned in a big board state. Is it any good outside of a blink deck? It seems like it's still good for a big board state or wrath protection if there's some incidental ETB's in a deck.

Q #2: Related to that, what are some good cards to either win with a flourish or force the end of a game in white? Other colors have things like Overrun, Sulfuric Vortex, and Living Death that can win you the game if you've set yourself up well enough. If I ran planeswalkers, I'd add Elspeth, Knight Errant. But in the absence of that, I'm thinking maybe Maul of the Skyclaves or Celestial Armor or Angelic Destiny fills that role in a cube where white has an aggro humans archetype and a tokens theme.
Interlude end of turn opponents turn.
Your turn wrath or even better obliterate.
Win.
So not opponents wrath. Yours.
 
Not sure if it fits what you're going for, but there's Galadriel's Dismissal - two modes of "save my creature" and "falter you Parallax Wave style", so it's not really a fun value engine or anything, but I love modal spells.
Cool! If this was in a normal frame, this is something I'd be pretty interested in, and it's the type of win condition I have in mind. It really has three modes since the kicked version can save your army from a wrath or get rid of all of the blockers for the win.

Interlude end of turn opponents turn.
Your turn wrath or even better obliterate.
I didn't think of that - I like it. That wouldn't apply to an aggro deck that doesn't want a wrath, but there are some blink and other mid-range decks that could get on board with this plan.

Another card that comes to mind is Faith's Reward. I think that one should win the game reasonably often after a big attack.

That garnered a bunch of good suggestions. These are good cards without having "You win the game" printed on them. This gives me everythingI need, possibly to go along with one of white's flying equipment cards. Thanks!
 
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