We posted a thread about this last year and I enjoyed reading people's answers, so I figured I would post it here and see what people share. I guess that means I have to go first though
Cube Hit:
Open-ended cards.
Why yes, I would like to recur my Mishra's Bauble with my Serra Paragon, which allows me to blink Bitter Reunion with Displacer Kitten, triggering Third Path Iconoclast.
These types of cards allow for more whacky and unique decks, giving cubes more replay value. It's also allows the drafters to feel smart when they discover cool synergies.
Cube Miss:
Last year, my answer was complexity. This year, nothing has changed! Not all my players are up to date which means I cannot overload the cube with complex cards, which is a real shame. Let's look at an example:
This is a perfect card for my cube. It has artifact and discard synergies, encourages attacking and the backside copying a creature can lead to some memorable plays.
It's also atrocious to parse on first read. It's a dual-faced card, it's a saga, it creates 3(!) distinct tokens + a copy of something on board. The only thing going for it is that it's a constructed powerhouse, but my least enfranchised players don't all follow the competitive meta.
Cube card of the year:
Kind of in reaction to the previous point, Shivan Devastator is proof that you can make some cool cards that are simple enough for anyone to grasp. It's not the most powerful card released this year, but a scalable, evasive and hasty dragon hits the spot for me.
Cube set of the year:
Abstract from flavor and setting (40K means nothing to me), I have to go with Warhammer 40k. Not exactly a set, but this product injected a lot of novelty to the card pool.
And a host of others. Black now has some good options to support an artifact theme. The counter deck got some tools and there are some spicy cards (Tyranid Prime anyone?!) hidden in the list.
Personal Level up:
Remembering who I am designing the cube for.
I play way less often than before and because of that, it's easy to get caught up in an abstract ideal instead of a local playgroup ideal. If it were up to me, I would include a bunch more complex and wordy cards because I know they would do well in my environment. However, my players wouldn't enjoy the experience. That means I have to make some concessions to my vision of an ideal cube in order to increase the fun for my playgroup. That is the ultimate goal and the barrage of new cards makes it hard for me to remember that sometimes. So I'll include fan favorite Anafenza, Kin-Tree Spirit over Luminarch Aspirant and try to hide my pain when playing.
Enough about me, I'd love to read your takes on these questions!
Cube Hit:
Open-ended cards.
Why yes, I would like to recur my Mishra's Bauble with my Serra Paragon, which allows me to blink Bitter Reunion with Displacer Kitten, triggering Third Path Iconoclast.
These types of cards allow for more whacky and unique decks, giving cubes more replay value. It's also allows the drafters to feel smart when they discover cool synergies.
Cube Miss:
Last year, my answer was complexity. This year, nothing has changed! Not all my players are up to date which means I cannot overload the cube with complex cards, which is a real shame. Let's look at an example:
This is a perfect card for my cube. It has artifact and discard synergies, encourages attacking and the backside copying a creature can lead to some memorable plays.
It's also atrocious to parse on first read. It's a dual-faced card, it's a saga, it creates 3(!) distinct tokens + a copy of something on board. The only thing going for it is that it's a constructed powerhouse, but my least enfranchised players don't all follow the competitive meta.
Cube card of the year:
Kind of in reaction to the previous point, Shivan Devastator is proof that you can make some cool cards that are simple enough for anyone to grasp. It's not the most powerful card released this year, but a scalable, evasive and hasty dragon hits the spot for me.
Cube set of the year:
Abstract from flavor and setting (40K means nothing to me), I have to go with Warhammer 40k. Not exactly a set, but this product injected a lot of novelty to the card pool.
And a host of others. Black now has some good options to support an artifact theme. The counter deck got some tools and there are some spicy cards (Tyranid Prime anyone?!) hidden in the list.
Personal Level up:
Remembering who I am designing the cube for.
I play way less often than before and because of that, it's easy to get caught up in an abstract ideal instead of a local playgroup ideal. If it were up to me, I would include a bunch more complex and wordy cards because I know they would do well in my environment. However, my players wouldn't enjoy the experience. That means I have to make some concessions to my vision of an ideal cube in order to increase the fun for my playgroup. That is the ultimate goal and the barrage of new cards makes it hard for me to remember that sometimes. So I'll include fan favorite Anafenza, Kin-Tree Spirit over Luminarch Aspirant and try to hide my pain when playing.
Enough about me, I'd love to read your takes on these questions!