Aight Riptiders, as is my wont, i want to make another dumbass theme cube. This time around, i want to make a cube that completely commits to being a stompy dargons experience.
To that end, i am going to SEVERELY RESTRICT and possibly just ban spells under a certain cmc. Also, NO ARTIFACT RAMP UNDER THE CMC CUTOFF! Dreamstone Hedron? Sure! Thats a nice draw spell. Worn Powerstone? GTFO. Green might get Cultivate or something, if it would help overall gameplay.
Also, my dual mana will be composed of the following: scry, gain, man, storage, bounce, bounce.
My vision for the cube is that the opening turns will be largely about getting value off lands, suspending/cycling/morphing, and then on turn X, the haymakers start rolling.
My question for this thread is, what turn should turn X be? My guess is that 4 is the right answer, but i'm known to be wrong. Feel free to discuss anything else too! I'll make a real cube thread eventually when i've got more of a clue what i'm doing here.
To that end, i am going to SEVERELY RESTRICT and possibly just ban spells under a certain cmc. Also, NO ARTIFACT RAMP UNDER THE CMC CUTOFF! Dreamstone Hedron? Sure! Thats a nice draw spell. Worn Powerstone? GTFO. Green might get Cultivate or something, if it would help overall gameplay.
Also, my dual mana will be composed of the following: scry, gain, man, storage, bounce, bounce.
My vision for the cube is that the opening turns will be largely about getting value off lands, suspending/cycling/morphing, and then on turn X, the haymakers start rolling.
My question for this thread is, what turn should turn X be? My guess is that 4 is the right answer, but i'm known to be wrong. Feel free to discuss anything else too! I'll make a real cube thread eventually when i've got more of a clue what i'm doing here.