My play group plays a lot of multiplayer magic, usually two-headed giant or emperor. Once we tried out conspiracy and loved it, free-for-all seemed a lot more realistic. So I built a cube for it. It could also be used to play two-headed giant or emperor, although we haven't done that yet. Let me know what you think.
The List: http://www.cubetutor.com/cubeblog/5449
I wanted the cube to be very interactive with other players, provide a multitude of choices, and, most of all, to play fun cards.
So, right off I banned some cards as being game breaking/no fun: Balance, Heartless Hidetsugu, Limited Resources, and, if we ever used it for 2HG, Erayo, Soratami Ascendant.
Then I included cards that even out the game such as dethroners and oaths: Marchesa, the Black Rose, Oath of Mages
I also included the other Conspiracy mechanics such as conspiracies themselves and parley. Worldknit, Selvala's Enforcer.
Cards that let other players choose, such as: Plea for Power, Tempt with Vengeance, Collective Voyage, Death or Glory, Custody Battle, Dash Hopes, Archangel of Strife, Killing Wave.
Cards that let you choose: Austere Command, Vow of Malice, Fiery Gambit.
Normally sub-par cards whose triggers are more likely in multiplayer: Hidden Ancients, Runeflare Trap.
Cards whose drawbacks affect multiplayer much differently: Hunted Troll, Mogg Assassin, Desecration Demon.
Cards that give incentive to attack someone else or to not attack you: Curse of Bloodletting, Michiko Konda, Truth Seeker .
And a lot of cards that are significantly better in multiplayer or have interesting interactions.
In particular, I'm fond of the cards that turn the free lands and cards you get in this format against you, such as : Ankh of Mishra, and Iron Maiden.
The rest of the cards are designed to fill out the archetypes.
So, yeah. This is my first time posting here, although I've been lurking for a few weeks. Let me know what you think, if I've missed any good stuff, or if you think I've made some oversights.
The List: http://www.cubetutor.com/cubeblog/5449
I wanted the cube to be very interactive with other players, provide a multitude of choices, and, most of all, to play fun cards.
So, right off I banned some cards as being game breaking/no fun: Balance, Heartless Hidetsugu, Limited Resources, and, if we ever used it for 2HG, Erayo, Soratami Ascendant.
Then I included cards that even out the game such as dethroners and oaths: Marchesa, the Black Rose, Oath of Mages
I also included the other Conspiracy mechanics such as conspiracies themselves and parley. Worldknit, Selvala's Enforcer.
Cards that let other players choose, such as: Plea for Power, Tempt with Vengeance, Collective Voyage, Death or Glory, Custody Battle, Dash Hopes, Archangel of Strife, Killing Wave.
Cards that let you choose: Austere Command, Vow of Malice, Fiery Gambit.
Normally sub-par cards whose triggers are more likely in multiplayer: Hidden Ancients, Runeflare Trap.
Cards whose drawbacks affect multiplayer much differently: Hunted Troll, Mogg Assassin, Desecration Demon.
Cards that give incentive to attack someone else or to not attack you: Curse of Bloodletting, Michiko Konda, Truth Seeker .
And a lot of cards that are significantly better in multiplayer or have interesting interactions.
In particular, I'm fond of the cards that turn the free lands and cards you get in this format against you, such as : Ankh of Mishra, and Iron Maiden.
The rest of the cards are designed to fill out the archetypes.
So, yeah. This is my first time posting here, although I've been lurking for a few weeks. Let me know what you think, if I've missed any good stuff, or if you think I've made some oversights.