We talked a while ago, back in the combo tokens thread, about how you could use clones to help create deck consistency. Back then, we used then as an example with blood artist as part of aggro combo, but they work with anything where multiple creatures contribute to a win condition, with a sort of combo feel, even if it doesn't burn you out in one turn. For example:
This is of course ignoring the times where you just want to copy shriekmaw and other 'utility' creatures, or giant or difficult to deal with threats.
Now this doesn't account for the need to draw your combo creatures in the first place, and you'll need to decide to what extent and how you support 'tutors'. (I like a carefully curated selection across most colours.)
And this doesn't just apply to creatures, as you have cards that can copy other permanent types:
But there's less of them, but in the right cube they can let you do cool things, like copy trial of zeal and then return it to your hand when you play a cartouche, to copy again or play something else.
Should we be playing more clones? How many do you play? There will be a cap on the number you might play, partly because you need a number of proactive cards (rather than the reactiveness of clones) but also for probably two other reasons:
-Predominance of a lot of them costing four. I mean, come on, spread the love out a bit across the man costs. Once you've got the 'best' clone for your cube, you want to spend your other four drop slots on other cool things.
-The feel bad effect of copying your opponents threat. It can be kind of frustrating for the Jonny player who has made his big dumb green creature, which you the get for less effort and (usually) less mana cost. There are a couple of clones which only target your own creatures, which can get around this, but they're limited in number across a limited number of effects (cackling counterpart).
Now, this aside, I think it might be useful to try to up the number or variety to see if there is an interesting sweet spot and what effect it has on your cube and game play.
Which are you playing and have they supported any particularly cool decks?
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Bonus content!
There's a fair few clones which make token copies:
So as well as copying, you can look to the other cool things you can do with tokens:
Amongst others. Could be an interesting azorius mid range theme thing there which overlaps with whites traditional go wide token strategy.