I've been threatening in a few other threads to rebuild my cube from the ground up with all the new toys GRN has presented to us, plus just a general shift in cube philosophy. Also I can't sleep because all these ideas keep running through my head, so I thought maybe getting them down will help.
I'm going to be building the cube piece by piece, while keeping my current cube intact until the redesign is complete. Cubetutor link for the new cube here.
I'm a firm believer in evaluating a new limited format by looking at the gold cards to serve as anchors for the archetypes. I'm just doing gold cards for now, and I want to sort of limit the number of them that I run. I feel like too many decks in my old cube ended up as 3-4 color piles, and I think that's because I just love gold cards too much to be disciplined with their inclusion. I'm going to try to limit the gold cards in each guild to 3, and console myself by giving myself an unlimited number of hybrids.
Azorius - Spirits
Blue, white, and red are all going to have a strong spell theme, but express themselves in different ways. White has a lot of spells that make creatures, and most of them make spirits. Spirits make for a nice tricky tempo skies deck. I'm also allowing myself one generically powerful card per guild, so Teferi makes the cut here.
Dimir - I Drink Your Milkshake
Priest and Rogue are my two favorite classes in Hearthstone, so beating people to death with their own stuff is appealing to me. I'm raising the power level of the cube slightly from before, so Ashiok gets to come back in to play.
Rakdos - Aristocrats
My previous RB section was somewhat schizophrenic. Half the cards were madness focused and the other half were zombardment style sacrifice stuff for value focused. I feel like I need to choose one or the other.
Gruul - Throw Your Lands At Their Face
*EDIT*
This section is about using your lands as ammunition, and also cheating with big mana plays.
Selesnya - Token Control
I've never been a fan of 'little kid' GW decks. I'm also keen on the idea of non-blue control decks. This color pair is also going to be big on enchantments, both as removal and as finishers.
Orzhov - Aristocrats
I'm not 100% sure on this section yet. I expect this section to be reworked heavily once Ravnica Allegiance comes out.
Golgari - Graveyard Value
This section is all about the graveyard, as per usual.
Simic - More Ramp
This section is kinda boring. Expect this one to get reworked heavily in 3 months too.
Izzet - Spells Matter, of course
Yeah, yeah. I know it's unoriginal. It's also sweet. After playing with Thousand-Year Storm I'm really excited about it as a single card that enables an entire archetype that would otherwise be too poisonous.
Boros - Big Boros
Both red and white will have a lot of token makers and things to buff said tokens, but I don't want to spend all my gold slots on an archetype that has been boring me in M19 and GRN. So I'm going to spend them on stuff that supports a more midrange-y feel. Boros Reckoner is also going to make an appearance, along with one or two big red board wipes for that pinata deck.
I'm going to be building the cube piece by piece, while keeping my current cube intact until the redesign is complete. Cubetutor link for the new cube here.
I'm a firm believer in evaluating a new limited format by looking at the gold cards to serve as anchors for the archetypes. I'm just doing gold cards for now, and I want to sort of limit the number of them that I run. I feel like too many decks in my old cube ended up as 3-4 color piles, and I think that's because I just love gold cards too much to be disciplined with their inclusion. I'm going to try to limit the gold cards in each guild to 3, and console myself by giving myself an unlimited number of hybrids.
Azorius - Spirits
Blue, white, and red are all going to have a strong spell theme, but express themselves in different ways. White has a lot of spells that make creatures, and most of them make spirits. Spirits make for a nice tricky tempo skies deck. I'm also allowing myself one generically powerful card per guild, so Teferi makes the cut here.
Dimir - I Drink Your Milkshake
Priest and Rogue are my two favorite classes in Hearthstone, so beating people to death with their own stuff is appealing to me. I'm raising the power level of the cube slightly from before, so Ashiok gets to come back in to play.
Rakdos - Aristocrats
My previous RB section was somewhat schizophrenic. Half the cards were madness focused and the other half were zombardment style sacrifice stuff for value focused. I feel like I need to choose one or the other.
Gruul - Throw Your Lands At Their Face
*EDIT*
This section is about using your lands as ammunition, and also cheating with big mana plays.
Selesnya - Token Control
I've never been a fan of 'little kid' GW decks. I'm also keen on the idea of non-blue control decks. This color pair is also going to be big on enchantments, both as removal and as finishers.
Orzhov - Aristocrats
I'm not 100% sure on this section yet. I expect this section to be reworked heavily once Ravnica Allegiance comes out.
Golgari - Graveyard Value
This section is all about the graveyard, as per usual.
Simic - More Ramp
This section is kinda boring. Expect this one to get reworked heavily in 3 months too.
Izzet - Spells Matter, of course
Yeah, yeah. I know it's unoriginal. It's also sweet. After playing with Thousand-Year Storm I'm really excited about it as a single card that enables an entire archetype that would otherwise be too poisonous.
Boros - Big Boros
Both red and white will have a lot of token makers and things to buff said tokens, but I don't want to spend all my gold slots on an archetype that has been boring me in M19 and GRN. So I'm going to spend them on stuff that supports a more midrange-y feel. Boros Reckoner is also going to make an appearance, along with one or two big red board wipes for that pinata deck.