TL;DR: It's a Pokemon themed custom cube.
Intro
I, of course, Googled this before starting the project to get some ideas and see if it could work. The main issue I saw was that like half of the Pokemon don't fit into MtG colors. I saw Abra and Electrode in white. Geodude and Gengar sharing black. Psychic in white and black? Psychic and Electric in white? It doesn't make sense. Those are different types of Pokemon!
So what makes this attempt unique?
I dug into the MSE files and swapped out the card backs and icons so that my cards would actually work within MtG. Electric, Water, Fighting, Fire, Grass, and Psychic as intended.
Color Pie
I knew I'd need to maintain some kind of a color pie. Each attribute/color will have strengths and weaknesses, just like typical MtG. I did, however, spread the card selection out across more than just blue. I also have a little more bleeding in my color pie.
Once I had a loose color pie, it was easier to make design decisions. Let's take a look at what we're working with.
Electric ≈
Electric had the lowest creature/Pokemon count. A lot of spells are needed to fill in the card count, so electric has strong similarities to blue.
Water ≈
Water had a ton of Pokemon in it, but a lot of them were kinda lame. This led me to making Water similar to MtG's white.
Fighting ≈
Fire and Grass played out like red and green, so Fighting got the leftovers, which was black.
Fighting is a weird attribute where there's lots of defensive and lots of offensive Pokemon, so it's kind of all over the place. It obviously required MtG's Fight mechanic, as well.
So you can think of Fighting as being a bit like black, but it's the least comparable to its MtG color counterpart.
Fire ≈
There's not that many Fire Pokemon, so Fire plays as a spell/burn based red.
Grass ≈
This is really, really similar to MtG green. Creatures are abundant. There's only a handful of Grass spells in the list. Energy/land ramp. It's exactly what you'd expect from green.
Psychic ≈
Psychic might get a typeless basic land, similar to Wastes or it might only be produced by adding "one energy of any attribute" (any color). Not sure yet.
Psychic is a jack of all trades at the cost of being difficult to produce. Psychic has considerably fewer cards than the other colors. It's most comparable to cards costing from MtG, I suppose.
Dark, Fairy, and Steel ≈ IDK
There's very few cards with these costs.
These three have no basic land. Instead, their energy can come from producing any attribute or by paying their alternate costs:
Dark: 2 life
Fairy: Opponent gains 4 life.
Steel:
Spoiler Season Starts Now
I'm going to roll this out in small batches. That makes it easier to take in for you guys as opposed to analyzing an entire set and gives us time to collectively discuss any possible issues in each batch.
If you want to help and keep up with a shitload of customs, go ahead and hit the Watch button at the right side of the screen above this post to get notified about new posts! I'll probably drop the link in the customs thread when I have larger concerns, as well.
Target cube size will be 360-405 and could include further releases that would expand the cube.
Intro
I, of course, Googled this before starting the project to get some ideas and see if it could work. The main issue I saw was that like half of the Pokemon don't fit into MtG colors. I saw Abra and Electrode in white. Geodude and Gengar sharing black. Psychic in white and black? Psychic and Electric in white? It doesn't make sense. Those are different types of Pokemon!
So what makes this attempt unique?
I dug into the MSE files and swapped out the card backs and icons so that my cards would actually work within MtG. Electric, Water, Fighting, Fire, Grass, and Psychic as intended.
Color Pie
I knew I'd need to maintain some kind of a color pie. Each attribute/color will have strengths and weaknesses, just like typical MtG. I did, however, spread the card selection out across more than just blue. I also have a little more bleeding in my color pie.
Once I had a loose color pie, it was easier to make design decisions. Let's take a look at what we're working with.
Electric ≈
Electric had the lowest creature/Pokemon count. A lot of spells are needed to fill in the card count, so electric has strong similarities to blue.
Water ≈
Water had a ton of Pokemon in it, but a lot of them were kinda lame. This led me to making Water similar to MtG's white.
Fighting ≈
Fire and Grass played out like red and green, so Fighting got the leftovers, which was black.
Fighting is a weird attribute where there's lots of defensive and lots of offensive Pokemon, so it's kind of all over the place. It obviously required MtG's Fight mechanic, as well.
So you can think of Fighting as being a bit like black, but it's the least comparable to its MtG color counterpart.
Fire ≈
There's not that many Fire Pokemon, so Fire plays as a spell/burn based red.
Grass ≈
This is really, really similar to MtG green. Creatures are abundant. There's only a handful of Grass spells in the list. Energy/land ramp. It's exactly what you'd expect from green.
Psychic ≈
Psychic might get a typeless basic land, similar to Wastes or it might only be produced by adding "one energy of any attribute" (any color). Not sure yet.
Psychic is a jack of all trades at the cost of being difficult to produce. Psychic has considerably fewer cards than the other colors. It's most comparable to cards costing from MtG, I suppose.
Dark, Fairy, and Steel ≈ IDK
There's very few cards with these costs.
These three have no basic land. Instead, their energy can come from producing any attribute or by paying their alternate costs:
Dark: 2 life
Fairy: Opponent gains 4 life.
Steel:
Spoiler Season Starts Now
I'm going to roll this out in small batches. That makes it easier to take in for you guys as opposed to analyzing an entire set and gives us time to collectively discuss any possible issues in each batch.
If you want to help and keep up with a shitload of customs, go ahead and hit the Watch button at the right side of the screen above this post to get notified about new posts! I'll probably drop the link in the customs thread when I have larger concerns, as well.
Target cube size will be 360-405 and could include further releases that would expand the cube.
Last edited: