What are some common pieces of advice/common heuristics about Cube that Dom thinks are misunderstood?
In the same vein as Aston's question, what are some themes Dom thinks are underutilized? What themes are overused?
What is it that makes a Cube great for him? (Originality, depth of gameplay, etc.?)
What's the question he's been dying to answer but hasn't been asked?
What would his dream Secret Lair look like? Or, more generally, what would his dream Magic product be?
What part of Magic's future is Dom most excited about, whether it be mechanical space, creative direction, etc.?
If you could make one crossover with Universes Beyond, what would it be?
What's your favorite block or set? Least favorite? Why is Kamigawa your answer for both questions?