That is pretty much what I did for my battlebox. It's seen little use lately, but there's a list on CT I believe...
Yes!
http://www.cubetutor.com/visualspoiler/13646
I designed my Battle Box with one golden rule in mind.
- Make sure it matters in which order you play your ten lands.
Ok, quick rundown of the format for those not familiar with it.
- A battle box is a stack of nonland cards, in my case 200, that is used as a shared library.
- Other than the library, there are no shared game zones.
- Each player starts with a hand of four cards, plus ten lands in the command zone.
- These ten lands are one each of the five basic lands plus one each of either allied or enemy tap-lands.
- On your turn, you can play one land from your command zone rather than play one from your hand.
- If a land you control would leave play, you may put it in your command zone instead. (This is actually a house rule, but unless you want your games to revolve around screwing opponents out of a color, I suggest you use it as well.)
- Other than that it is played like a normal game of Magic.
With that out of the way, in practice the golden rule means my list includes the following.
- Cards that get a bonus depending on your basic lands, e.g. Tribal Flames and Kird Ape.
- One drops that you want to drop early, e.g. Figure of Destiny.
- Three drops that don't use colorless mana, both monocolored and multicolored, e.g. Leatherback Baloth, Boggart Ram-Gang, Woolly Thoctar.
- Cards that use the full available three mana of one color, e.g. Planar Cleansing.
- A lot of multicolor cards (a full 50% of my Battle Box is multicolor).
- No colorless cards. Not a single one.
- Mono-colored cards are low on the mana curve on average.
Other than that, the only other things I paid attention to were for early drops to still have relevance in the late game, and no bombs that end the game on the spot (though there is one two card combo in there
) It's always a blast to pull it out at the prerelease for a quick game, and I always get comments on how it's a real puzzle to figure out what lands to play when, so I guess mission accomplished.