I was wondering if you guys had thoughts on designing single card stacks. For the purposes of this discussion, I mean a format where players are randomly given cards (through some mechanism) from a stack of cards.
More specifically, for my purposes I mean designing a pile to do cube pack wars with.
Currently my approach is:
- high on interaction
- little to no artifact / enchantment based threats
- high gold density / tri-color cards are loved
- avoid overly narrow cards / potentially dead cards
- limit the power of top-end bombs
Are there approaches you guys use? How do you maximize fun via stack design?
More specifically, for my purposes I mean designing a pile to do cube pack wars with.
Currently my approach is:
- high on interaction
- little to no artifact / enchantment based threats
- high gold density / tri-color cards are loved
- avoid overly narrow cards / potentially dead cards
- limit the power of top-end bombs
Are there approaches you guys use? How do you maximize fun via stack design?