I've been thinking about how to arrange packs, since I can now do it electronically. During our 8p draft, I opened a pack with like 8 red cards and 7 lands. This is non-ideal for a number of reasons. The worst is when you see say, 6 black zombie cards in one pack, and you know that the random shuffle just neutered an entire archetype.
How should we fix the problem?
Any seeding method has pros and cons. Say your rule is "at least one card of each color should be in every pack". Then, if you open a P1P2 with no white cards, then you know with absolute certainty that the player beside you picked a white card P1P1.
Conversely, if there is, say, a max of 4 cards per color in a pack, then if you get a pack with 4 red cards, you know for a fact the player next to you did NOT pick a red card.
Is this good, bad? Who knows. Some control over signaling is surely valuable.
How do we weigh our desire to not have lopsided packs against the threat of 100% signals?
Something like "make sure there are at least 2 cards of each color" won't work, because this uses up 28 cards per color, and super clear signalling.
Anybody have ideas for how to do this?
Initial thoughts
Setting clear guidelines like "there will be between 1 and 4 cards of each (mono) color per pack" seems like an easy rule that you can communicate quickly, and in some corner cases leads to perfect signalling.
Concretely, I would start by putting one of each color (with lands as the '6th' color) in each pack. Then assign the rest randomly. If this causes there to be more than 4 of a color in a pack, replace as needed.
How should we fix the problem?
Any seeding method has pros and cons. Say your rule is "at least one card of each color should be in every pack". Then, if you open a P1P2 with no white cards, then you know with absolute certainty that the player beside you picked a white card P1P1.
Conversely, if there is, say, a max of 4 cards per color in a pack, then if you get a pack with 4 red cards, you know for a fact the player next to you did NOT pick a red card.
Is this good, bad? Who knows. Some control over signaling is surely valuable.
How do we weigh our desire to not have lopsided packs against the threat of 100% signals?
Something like "make sure there are at least 2 cards of each color" won't work, because this uses up 28 cards per color, and super clear signalling.
Anybody have ideas for how to do this?
Initial thoughts
Setting clear guidelines like "there will be between 1 and 4 cards of each (mono) color per pack" seems like an easy rule that you can communicate quickly, and in some corner cases leads to perfect signalling.
Concretely, I would start by putting one of each color (with lands as the '6th' color) in each pack. Then assign the rest randomly. If this causes there to be more than 4 of a color in a pack, replace as needed.