I agree with this. When I first started working on my midrange/balanced cube, I was obsessed with removing bombs. To the point where drafting got harder (in a sort of annoying way) simply because there weren't any obvious first picks anymore. So I actually think a really flat power level is the wrong way to go. It makes signaling harder, finding a direction harder and it indirectly neuters synergy.
Hey, me too! I definitely had an issue in like 2015 where I was trying to make my power band as flat as possible, really amped up on synergistic picks. But the fact of the matter was that my drafters didn't share my enthusiasm for P1P1-ing between two equivalently-strong answers, or threats they couldn't tell were supported. I got some feedback to this effect, and it's what spurred my current design phase, which I've been thinking of as 'a Riptide dragon cube'. These are what I think the main mistakes I've made along the way have been (and who's to say that my current goal isn't also a mistake? Cube design is littered with beautiful imaginative idea threads that, six months later, get a final reply from OP: 'yeah, this didn't work very well').
-not playing enough Limited
-not playing enough Constructed
-not playing enough Standard
-excessively narrow power band (fewer exciting picks, drafting becomes 'hard work')
-excessively wide power band (the deck that curves Thoughtseize-Hymn-Lili-Jace beats the white weenie player every time)
-making too many little tweaks (by shoring up my new archetype celèbre, I weakened elements of the Cube I hadn't thought about recently. I had an issue where I kept cutting sac outlets for similar cards - except they weren't similar, because they weren't sac outlets! Oops)
There's probably more, but those are the big ones! What I find frustrating about this experience is that failing doesn't really teach you where you should go next; it just removes one idea from the infinity ideas available to you. Without a wealth of experience to draw on, or the - quite frankly -
obsession common to the posters here, there are just too many ideas to possibly try!
So we limit ourselves artificially. Restrictions breed creativity, as Maro is fond of saying, but they also kill indecision, which might be even more important. A bounceland cube. A graveyard format. A combo environment. A mature attempt to recapture the emotion of young love (me, grillo, others).
But does it really matter that we have yet to find El Dorado? Maybe static perfection is the wrong goal. My Cube goes through cycles of sleepiness and the quick, chaotic growth of the first blooms after winter. To be honest, who
really cares if it's still the same Ship? Theseus remains in charge, and it's still sailing, and probably going roughly the same place. Plus, I only know a couple people with their own ship. If experimentation is fun, and doesn't provoke existential dread, why not? Human brains crave novelty.
Anyway, that's how I used to feel. Maybe I still do? But in the last couple years, two people that I know of have proxied up versions of my Cube, and play them with their local playgroups. I feel a sort of parental responsibility to them, to make sure that my format doesn't have any obvious issues for people to stub their toes or hit their shins on. And so I went back to the drawing board, and said 'ah, how do I keep most of the same cards, but have a more coherent vision for them?'
And therein lies the rub!!!!!
I did exactly this sunk cost fallacy bullshit. Even though I could proxy any card I like, designed by Wizards or not, the sunk cost fallacy drove at me. The cost wasn't cardboard - it was my time. The vision was too large. And yet, I've rebuilt my Cube from the ground up three times, and every time I did, the Cube got a lot better.
Part of the fun of diverse Cubes, to me, has been seeing the echoes of the designer's personality in the kitschy, 'niche' card choices. Ah, I can say to myself. I bet you loved
that Standard format. I bet you never played against this in draft! And the rarest, best version of these thoughts: 'huh. after reading that card, it seems awesome here'.
This has been an incoherent diatribe, I think? But I've expressed the deepest thoughts of my heart and soul.
PS: always slam Meloku. c'mon, life is too short not to live the dream.