The Black Cube

Evil Land
{T}: Add B.
{T}: Add one mana of any color. Activate this ability only if you control a black permanent.

Looking through bookmarks and need to steal this one from blacksmithy
Scrap Nibbler b/g
Creature - Zombie
Scrap Nibbler enters the battlefield with three -1/-1 counters on it.
At the beginning of your upkeep, you may exile target card from a graveyard. If you do, remove a -1/-1 counter from Scrap Nibbler.
Scavenge 3b/g
4/4

Agony War ... UB
Instant
Agony Warp text.
Overload 2UBB

Some cards with "Flashback Overload" or "Delirium Flashback" or something kinda fun like that.

Graveslayer Angel ... 1WWBB
Creature - Angel
Flying, first strike, lifelink, protection from Skeletons and from Zombies.
If a creature an opponent controls would die, exile it instead.
5/5

Pyrewilder Shaman ... 2R
Creature — Goblin Shaman
Bloodrush — 1R, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn.
Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, return Pyrewild Shaman to your hand.
3/1

VampireName the Mad ... 1RB
Creature {-} Vampire
Each card you own that isn’t on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
3/3

MECHANICS?:
Zombifest (Put it onto the battlefield face down as a 2/2 BLACK ZOMBIE creature. Turn it face up any time for its mana cost if it’s a creature card.)
ZMorph (Morph for {2} and it's a Zombie.)
Soulshift but for any creature or for Zombies or for black creatures idk.
I need more Ninjas because those are sweet.
Maybe some Transmute and Transfigure can be cool.
Wither is actually really cool and never had good cards printed.
A few choice Retrace cards.
Unearth 2/1 for 1.
Slap Extort on some shit.
Cooler Bestow cards?
Dash and Channel together
Exploit
I can never tell when a vehicle is good.
Spectacle
Some huge monstrosity costs to make big baddies out of normal sized guys
Is Explore even a good mechanic? The randomness always made it feel sketchy.
Connive is so good.
Converge but it pays off for amount of black mana spent instead of variety spent.
It would be cool to make some Hellbent cards. Or Heckbent where you could have one card in hand.
Spell Mastery or something a bit harder to achieve is a good spells payoff for a yard format.
Threshold is sorely lacking as a deciduous mechanic. Love that one.
 
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Let's try some mixed hybrids. They're gonna all be creatures. For now.

Not Watchwolf {W/U}{B}
(Artifact?) Creature {-} Type
Connive (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
2/2

Ichor Witherer {1}{U/R}{B}
Creature {-} Wizard
Flash
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Cycling {2} ({2}, Discard this card: Draw a card.)
Madness {U/R}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
3/3

Putrefying Shatterer {1}{R/G}{B}
Creature {-} Type
{1}, Sacrifice {cardname}: Destroy target artifact.
4/3

Glory Hater {R/W}{B}
Creature {-} Type
Flying
{1}, Sacrifice {cardname}: Destroy target nonland legendary permanent.
2/2

Landfall Guy {1}{G/W}{B}
Creature {-} Type
Whenever you gain life, each opponent loses that much life.
Landfall {-} Whenever a land enters the battlefield under your control, you gain 1 life.
3/2

Morph Test {G/U}{B}
Creature {-}Probably Zombie
Menace
When {cardname} is turned face up, necrotize the top card of your library. (Put it onto the battlefield face down as a 2/2 black Zombie. Turn it face up any time for its mana cost if it’s a creature card.)
Rebirth {G/U}{B} (You may cast this card face down as a 2/2 black Zombie for {2}. Turn it face up any time for its rebirth cost.)
3/1
 
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Earthcrawler {B}
Creature
Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
2/1

WEIRD KINDA THREE COLOR CYCLE?
Connive Flyer {1}{W}{B}
Creature
Flying
Connive
Unearth {U}{B} ({U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
2/2

Ov Nix Cruelty {2}{B}
Instant
Target creature gets -5/-5 until end of turn. If a creature would die this turn, exile it instead.
Overload {2}{U}{B}{B}{R}

Blitz Unearther {G}
Creature
Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and “When this creature dies, draw a card.” Sacrifice it at the beginning of the next end step.)
Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
2/1

Lightning Deluge {1}{B}{B}
Instant
{cardname} deals X damage to any target, where X is the amount of mana spent to cast this spell.
Flashback {2}{R}{W}{B}

Mortefy {1}{W}{B}
Instant
Destroy target artifact, creature, or enchantment.
Flashback {1}{B}{G}, Pay 3 life.

Another Morph {2}{B}{G}
Creature
Trample
When {cardname} is turned face up, destroy target creature with mana value 3 or less.
Rebirth {1}{U}{B} (You may cast this card face down as a 2/2 black Zombie for {2}. Turn it face up any time for its rebirth cost.)
5/4


Are these shit?
 
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kinda hard to evaluate tbh but my gut take is that the kill/wrath is pretty deece, rest are good in limited to filler playable in standard
 
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