Hey, long time lurker here, I figured I'd take the plunge and post my cube for nitpicking and updates here.
The Isdodyakh set cube
So, this is the most recent evolution of my long line of graveyard-centric cubes. I call it the ISD-ODY-AKH cube, because Innistrad, Odyssey and Amonkhet are the sets I've drawn most of my inspiration from. I've gone and broken singleton and turned the cube into a "set" cube, consisting of three copies of each common, and one of each rare and uncommon. I ended up going this direction, because I wanted a new challenge, and because it makes the draft a lot more streamlined for newer players (No more reading 350 unique cards, yay!). It does make drafting on cubecobra kind of weird, though, because it'll just toss in all the rares and uncommons at random, but it is what it is.
Design goals/restrictions:
Slow like molasses in January. All colors have access to a good number of one and two-drops, but the power of said creatures is generally low. They tend to be either utility or engine pieces, like Groundskeeper, rather than aggressive creatures. I've kept the curve on the lower end because I loathe having nothing to do on my early turns. That and it makes Chainflinger an absolute powerhouse, which I find hilarious.
Power:
This project was born out of my first love, Odyssey block, and trying to figure out how to make enough cards from that ancient, low powered set playable. So, I devised a rule that I test all cards by. I call it the White-Threshold-Must-Be-Playable rule. If cards make drafting a Battlewise Aven or Mystic Familiar look like a bad option because they're more powerful, they get the axe. Uncommons and rares are the exception to this, allowing for a rare bomb like Curator of Mysteries to feel like a big splashy rare that will decide games. Conversely, limiting uncommons and rares to singleton greatly lowers the overal powerlevel of the cube while allowing me to give clear draft signposts to players.
The lower powerlevel has also allowed me to add unplayable, synergistic jank that's actually quite powerful in this enviroment. Cards like Icatian Crier, Dawnstrider or Dirty Wererat pull some serious weight, and I would never have considered running them in a regular cube if I hadn't hit the brakes on power.
Archetypes:
I've foregone building in true archetypes, I've instead opted to add a whole host of synergistic cards that work well in a large number of decks, combined with keywords and mechanics that overlap in (usually) at least three colors. That means that most color combinations can focus on one or two archetypes (ie if you don't get cycling payoffs in dimir, you're perfectly fine going the threshold route instead), and end up with a functional deck. Incidental cycling cards can be played in self mill, self mill can be played in flashback decks, looting and rummaging can be played in embalm, etc.
The lone exception to all of this is Boros, which is the fun police, as the primary aggro color combination to break up durdly value engines, with easy and plentiful access to cheap, powerful creatures with flanking and first strike, and red has access to exile removal (Pillar of Flame, Incendiary Oracle, etc.) to put a damper on graveyard engines and recursion. Incidentally, it's perfectly viable to play boros as a bizarre flashback/recursion/threshold deck as well, as we saw in one draft. So you do you.
Doubts:
So I've only drafted it a few times IRL, and I really don't have a clear picture yet on whether or not the rares I've picked are simply too powerful (Cryptbreaker, Drake Haven), whether or not the curve is too low or not, and if I should add more graveyard hate. I already got some feedback saying that in this enviroment, graveyard hate cards are never sideboard fodder, but easy mainboard cards. If you have any tips or advice, please share! I need all the help I can get.
The Isdodyakh set cube
So, this is the most recent evolution of my long line of graveyard-centric cubes. I call it the ISD-ODY-AKH cube, because Innistrad, Odyssey and Amonkhet are the sets I've drawn most of my inspiration from. I've gone and broken singleton and turned the cube into a "set" cube, consisting of three copies of each common, and one of each rare and uncommon. I ended up going this direction, because I wanted a new challenge, and because it makes the draft a lot more streamlined for newer players (No more reading 350 unique cards, yay!). It does make drafting on cubecobra kind of weird, though, because it'll just toss in all the rares and uncommons at random, but it is what it is.
Design goals/restrictions:
- Graveyard interaction is the central theme across the cube.
- Built to be drafted it with seeded packs: 11 commons/3 uncommons/1 rare.
- Old school color pie: You won't find blue creatures with more than 3 power, removal in green, draw in white, etc.
- Limiting keywords to keep drafts streamlined for newer players and to keep the set vibe. (Cycling, Flashback, Threshold, Embalm/Eternalize, Flanking)
- Archetype specific payoffs are generally at uncommon or rare to make most commons playable in most decks.
- Focus on synergy rather than individually powerful cards.
- No ETB effects. We die like men.
Slow like molasses in January. All colors have access to a good number of one and two-drops, but the power of said creatures is generally low. They tend to be either utility or engine pieces, like Groundskeeper, rather than aggressive creatures. I've kept the curve on the lower end because I loathe having nothing to do on my early turns. That and it makes Chainflinger an absolute powerhouse, which I find hilarious.
Power:
This project was born out of my first love, Odyssey block, and trying to figure out how to make enough cards from that ancient, low powered set playable. So, I devised a rule that I test all cards by. I call it the White-Threshold-Must-Be-Playable rule. If cards make drafting a Battlewise Aven or Mystic Familiar look like a bad option because they're more powerful, they get the axe. Uncommons and rares are the exception to this, allowing for a rare bomb like Curator of Mysteries to feel like a big splashy rare that will decide games. Conversely, limiting uncommons and rares to singleton greatly lowers the overal powerlevel of the cube while allowing me to give clear draft signposts to players.
The lower powerlevel has also allowed me to add unplayable, synergistic jank that's actually quite powerful in this enviroment. Cards like Icatian Crier, Dawnstrider or Dirty Wererat pull some serious weight, and I would never have considered running them in a regular cube if I hadn't hit the brakes on power.
Archetypes:
I've foregone building in true archetypes, I've instead opted to add a whole host of synergistic cards that work well in a large number of decks, combined with keywords and mechanics that overlap in (usually) at least three colors. That means that most color combinations can focus on one or two archetypes (ie if you don't get cycling payoffs in dimir, you're perfectly fine going the threshold route instead), and end up with a functional deck. Incidental cycling cards can be played in self mill, self mill can be played in flashback decks, looting and rummaging can be played in embalm, etc.
The lone exception to all of this is Boros, which is the fun police, as the primary aggro color combination to break up durdly value engines, with easy and plentiful access to cheap, powerful creatures with flanking and first strike, and red has access to exile removal (Pillar of Flame, Incendiary Oracle, etc.) to put a damper on graveyard engines and recursion. Incidentally, it's perfectly viable to play boros as a bizarre flashback/recursion/threshold deck as well, as we saw in one draft. So you do you.
Doubts:
So I've only drafted it a few times IRL, and I really don't have a clear picture yet on whether or not the rares I've picked are simply too powerful (Cryptbreaker, Drake Haven), whether or not the curve is too low or not, and if I should add more graveyard hate. I already got some feedback saying that in this enviroment, graveyard hate cards are never sideboard fodder, but easy mainboard cards. If you have any tips or advice, please share! I need all the help I can get.